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3D Coat v4.8.06 Win x64

Discussion in '3D' started by VIPGFX, Dec 6, 2017.

  1. VIPGFX

    VIPGFX Post MASTER
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    [​IMG]

    Key Features:
    – Possibility to attach Smart Materials to layers! Materials managing becomes even easier.
    – Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic.
    – New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc. We are getting closer and closer to a low-poly modeling!

    – Possibility to change resolution of textures, attached materials will automatically be re-sampled!
    – Smart Materials usage history.
    – Render scene in Renderman. Yep, you heard it right!
    – Proxy Slider. Set your proxy degree with an easy slider movement.

    – Baking Scan. Paint baking depth with brush. Now you can define with an ease of a brush stroke how big the depth of scanning will be.
    – 4K monitors support. Now UI elements and font size will automatically fit your screen resolution.
    – Rotation mode quick switch – around Y or free rotation. See navigation panel.
    Need both modes at hand? Now you have the quick swap.

    Other Changes:
    – Possibility to assign fixed bump to smart material, independent from pen radius and depth.
    – If there are too many folders in materials/stencils etc, they will be represented as dropdown list.
    – Correct displacement visualization in PPP approach.
    – Correct displacement import, scaling coefficient correctly used.
    – Warning about missing cache to avoid loosing cached volumes.
    – Snapping with SHIFT – navigation to 45 degrees instead of 90.
    – Pressing CTRL in UV preview window (in UV room) shows selected islands cycled to neighbour UV tiles.
    – Possibility to store camera position in a preset.
    – Gizmo appears even if one point of the transform cage selected.
    – Custom render size restored in render room.
    – Square alphas complete support, even older ones will act correctly.
    – Possibility to change font size in Preferences->Theme.
    – “File->Import multiple objects” to import multiple objects in diferent ways.
    – Checkbox in Undercuts/Bas-relief to limit effect below the plane.
    – Import AO with channel picking.
    – Select all in Tweak room.
    – Copy / Paste / Copy reference / To materials library in RMB menu.
    – Find Sun button in parameters of additional lights in Render room.
    – “Replace Depth” may be masked by other layer.
    – Fill the entire layer with material dropped to history.
    – Support of materials references (instances).
    – Retopo via decimation in RMB menu.
    – Divide blending corrected.
    – Fill tool controls visible.
    – Important! Depth blending along stroke.
    – Additional options for masking in Angulator tool.
    – “Divide” layer blending for the light compensation.
    – Bigger resolution for Model->Alpha, little tapering to avoid jags.
    – Possibility to bake light in light baking tool separately for each object in scene.





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