Key Features: – Possibility to attach Smart Materials to layers! Materials managing becomes even easier. – Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic. – New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc. We are getting closer and closer to a low-poly modeling! – Possibility to change resolution of textures, attached materials will automatically be re-sampled! – Smart Materials usage history. – Render scene in Renderman. Yep, you heard it right! – Proxy Slider. Set your proxy degree with an easy slider movement. – Baking Scan. Paint baking depth with brush. Now you can define with an ease of a brush stroke how big the depth of scanning will be. – 4K monitors support. Now UI elements and font size will automatically fit your screen resolution. – Rotation mode quick switch – around Y or free rotation. See navigation panel. Need both modes at hand? Now you have the quick swap. Other Changes: – Possibility to assign fixed bump to smart material, independent from pen radius and depth. – If there are too many folders in materials/stencils etc, they will be represented as dropdown list. – Correct displacement visualization in PPP approach. – Correct displacement import, scaling coefficient correctly used. – Warning about missing cache to avoid loosing cached volumes. – Snapping with SHIFT – navigation to 45 degrees instead of 90. – Pressing CTRL in UV preview window (in UV room) shows selected islands cycled to neighbour UV tiles. – Possibility to store camera position in a preset. – Gizmo appears even if one point of the transform cage selected. – Custom render size restored in render room. – Square alphas complete support, even older ones will act correctly. – Possibility to change font size in Preferences->Theme. – “File->Import multiple objects” to import multiple objects in diferent ways. – Checkbox in Undercuts/Bas-relief to limit effect below the plane. – Import AO with channel picking. – Select all in Tweak room. – Copy / Paste / Copy reference / To materials library in RMB menu. – Find Sun button in parameters of additional lights in Render room. – “Replace Depth” may be masked by other layer. – Fill the entire layer with material dropped to history. – Support of materials references (instances). – Retopo via decimation in RMB menu. – Divide blending corrected. – Fill tool controls visible. – Important! Depth blending along stroke. – Additional options for masking in Angulator tool. – “Divide” layer blending for the light compensation. – Bigger resolution for Model->Alpha, little tapering to avoid jags. – Possibility to bake light in light baking tool separately for each object in scene. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.