Welcome to Our Community

Wanting to join the rest of our members? Feel free to sign up today.

Dismiss Notice

If any one not get activation email, Please login your account and Re-send Activation email , Thank you

Allegorithmic Substance Painter 2018.1.0-2128 Win

Discussion in '2D' started by VIPGFX, Mar 16, 2018.

  1. VIPGFX

    VIPGFX Post MASTER
    Member

    Joined:
    Jul 25, 2011
    Messages:
    14,090
    Likes Received:
    1,655
    [​IMG]

    Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

    Added:

    New overall style (icons, color, behavior)
    New default layout
    [Tablet] User experience enhancement while painting
    [Main menu] Sort native items in views and toolbars first
    [Main menu] Move quick mask actions in viewport section
    [Main menu] Move right-click actions into viewport section
    [Main menu] Rename “View” menu as “Window”
    [Quick menu] New tool properties by right click in viewport
    [Dock widget] New dock toolbar for quick reduce/recall
    [Display settings] Camera and viewer settings window merged
    [Layer stack] Contextual right click menu
    [Layer stack] Drag and drop to move any effect within the same layer
    [Toolbar] Reorganization of toolbar and new contextual toolbar
    [Tools toolbar] Split clone tool into two separate tools
    [Tools properties] Lighter background grayscale value in the preview
    [Tools properties] Organization in tabs (fill and tools)
    [Tool] Painting result matches the stencil
    [Viewport] New cursor for fill layer
    [Viewport] Smoother navigation and painting (higher frame rate)
    [Viewport] Material/Channel/Map selection combobox in viewport
    [Viewport] Reduce flickering while rotating (shadow on)
    [Shelf] Display materials by default when opening Painter
    [Shelf] Loading time improvement of Substance textures and materials (2 to 6 times faster)
    [Shelf] Reorganize materials folders to fit Substance Source structure
    [Shelf] Drag and drop materials directly on the mesh in the viewport
    [Shelf] New 3D Noises (Perlin, Perlin Fractal, Simplex and Worley)
    [Shelf] New 3D Linear Gradient mask generator using mesh position
    [Shelf] Updated base Noises to support non square expansion
    [Shelf] Added new template and export preset for Lens Studio (Snap application)
    [Shelf] Updated Smart Materials and Smart Masks to use latest version of the Mask Editor (micro details)
    [Shelf] New sample project “TilingMaterial” to create seamless tiling materials
    [Shelf] New brush presets (Calligraphy, Wet, Hatching and so on)
    [Sliders] New sliders and grayscale/color bars style and behavior
    [Bakers] Allow use of full scene bounding box to compute the position map
    [Shader] Remove height force parameter from the default shader parameters
    [Engine] Substance engine updated
    [Engine] No or less discontinuities across UV chunks
    [Plugins] Import materials downloaded from Substance Source more quickly
    [Plugins] Update all plugins to match new overall style
    [Preferences] Preview background color changes automatically
    [Clean] Reduced risk of project corruption
    [Open] Opening project time improvement
    [New project] New project – mesh update time improvement
    [Save] Saving Project time improvement
    [Log] License type reported in log
    [TextureSet] Rename “Bake Textures” button as “Bake Mesh Maps”
    Rename “Additional maps” as “Mesh maps”

    Fixed:

    [Viewport] Bad performances with meshes containing a lot of sub-objects
    [Tools properties] Channel disabled when dragging and dropping an image into the material slot
    [Tools properties] Brush preview is broken with smudge and clone tools
    [Texture set] Channels order is wrong when using templates
    [Shelf] Missing icon for Grayscale Conversion generator
    [Shelf] Sign Circle Number alpha is broken (missing font)
    Incorrect detection of integrated GPUs at launch
    [Crash] Drag-and-droping an imported ressource named with a # character
    [Engine] Vram detection issue on integrated GPU
    [Engine] Fixed numerous crashes in Substance Engine Linker
    [Engine] Square artefacts when changing resolution
    [Post Effects] Interface resize is slow when post effects are on
    [Bakers] Scene unit is not correctly respected for Ray Distance values
    [Bakers] AO from Mesh Occluder distance is clamped to 1 no matter the input value
    [Bakers] Match by name ignores some meshes with specific names
    [Bakers] Color from mesh Polygroup and Submesh ID setting always return a black image
    [Bakers] ID Baking fails with binary FBX meshes from Blender
    [Shader] Noise in the 2D View with dota-2 and non-pbr-spec-gloss
    [Linux] Only one CPU thread is used when baking
    [MacOS] Crash with brush cursor moving over the viewport

    Known Issues:

    Computation freeze on AMD VEGA GPUs
    Distorsion post process not taken into account while exporting in IRay (alpha)





    Download Links:-



    [​IMG]
    Code:
    You need to login or register to view this content.

    Mirror :-

    [​IMG]
    Code:
    You need to login or register to view this content.
    Mirror :-

    [​IMG]
    Code:
    You need to login or register to view this content.






    [​IMG]
    Code:
    You need to login or register to view this content.
     
    mike likes this.
  2. angelofmercy

    angelofmercy Well-Known Member
    Member

    Joined:
    Jun 7, 2017
    Messages:
    217
    Likes Received:
    212
    torrent says ultimate anatomy not substance painter