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Allegorithmic Substance Painter 2018.1.0-2128 Win

Discussion in '2D' started by VIPGFX, Mar 16, 2018.

  1. VIPGFX

    VIPGFX Post MASTER
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    Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

    Added:

    New overall style (icons, color, behavior)
    New default layout
    [Tablet] User experience enhancement while painting
    [Main menu] Sort native items in views and toolbars first
    [Main menu] Move quick mask actions in viewport section
    [Main menu] Move right-click actions into viewport section
    [Main menu] Rename “View” menu as “Window”
    [Quick menu] New tool properties by right click in viewport
    [Dock widget] New dock toolbar for quick reduce/recall
    [Display settings] Camera and viewer settings window merged
    [Layer stack] Contextual right click menu
    [Layer stack] Drag and drop to move any effect within the same layer
    [Toolbar] Reorganization of toolbar and new contextual toolbar
    [Tools toolbar] Split clone tool into two separate tools
    [Tools properties] Lighter background grayscale value in the preview
    [Tools properties] Organization in tabs (fill and tools)
    [Tool] Painting result matches the stencil
    [Viewport] New cursor for fill layer
    [Viewport] Smoother navigation and painting (higher frame rate)
    [Viewport] Material/Channel/Map selection combobox in viewport
    [Viewport] Reduce flickering while rotating (shadow on)
    [Shelf] Display materials by default when opening Painter
    [Shelf] Loading time improvement of Substance textures and materials (2 to 6 times faster)
    [Shelf] Reorganize materials folders to fit Substance Source structure
    [Shelf] Drag and drop materials directly on the mesh in the viewport
    [Shelf] New 3D Noises (Perlin, Perlin Fractal, Simplex and Worley)
    [Shelf] New 3D Linear Gradient mask generator using mesh position
    [Shelf] Updated base Noises to support non square expansion
    [Shelf] Added new template and export preset for Lens Studio (Snap application)
    [Shelf] Updated Smart Materials and Smart Masks to use latest version of the Mask Editor (micro details)
    [Shelf] New sample project “TilingMaterial” to create seamless tiling materials
    [Shelf] New brush presets (Calligraphy, Wet, Hatching and so on)
    [Sliders] New sliders and grayscale/color bars style and behavior
    [Bakers] Allow use of full scene bounding box to compute the position map
    [Shader] Remove height force parameter from the default shader parameters
    [Engine] Substance engine updated
    [Engine] No or less discontinuities across UV chunks
    [Plugins] Import materials downloaded from Substance Source more quickly
    [Plugins] Update all plugins to match new overall style
    [Preferences] Preview background color changes automatically
    [Clean] Reduced risk of project corruption
    [Open] Opening project time improvement
    [New project] New project – mesh update time improvement
    [Save] Saving Project time improvement
    [Log] License type reported in log
    [TextureSet] Rename “Bake Textures” button as “Bake Mesh Maps”
    Rename “Additional maps” as “Mesh maps”

    Fixed:

    [Viewport] Bad performances with meshes containing a lot of sub-objects
    [Tools properties] Channel disabled when dragging and dropping an image into the material slot
    [Tools properties] Brush preview is broken with smudge and clone tools
    [Texture set] Channels order is wrong when using templates
    [Shelf] Missing icon for Grayscale Conversion generator
    [Shelf] Sign Circle Number alpha is broken (missing font)
    Incorrect detection of integrated GPUs at launch
    [Crash] Drag-and-droping an imported ressource named with a # character
    [Engine] Vram detection issue on integrated GPU
    [Engine] Fixed numerous crashes in Substance Engine Linker
    [Engine] Square artefacts when changing resolution
    [Post Effects] Interface resize is slow when post effects are on
    [Bakers] Scene unit is not correctly respected for Ray Distance values
    [Bakers] AO from Mesh Occluder distance is clamped to 1 no matter the input value
    [Bakers] Match by name ignores some meshes with specific names
    [Bakers] Color from mesh Polygroup and Submesh ID setting always return a black image
    [Bakers] ID Baking fails with binary FBX meshes from Blender
    [Shader] Noise in the 2D View with dota-2 and non-pbr-spec-gloss
    [Linux] Only one CPU thread is used when baking
    [MacOS] Crash with brush cursor moving over the viewport

    Known Issues:

    Computation freeze on AMD VEGA GPUs
    Distorsion post process not taken into account while exporting in IRay (alpha)





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    mike likes this.
  2. angelofmercy

    angelofmercy Well-Known Member
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    torrent says ultimate anatomy not substance painter