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CGsociety - Houdini PyroFx in Film Production

Discussion in 'Houdini Tutor' started by VIPGFX, Dec 23, 2015.

  1. VIPGFX

    VIPGFX Post MASTER
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    Using the power of Houdini and it's native fluid solver, PyroFX, Ruben will show you how to create state-of-the-art, high-impact pyrotechnic effects. You will cover some of the most commonly used visual effects along with learning everything from sculpting coloured smoke plumes through to burning down whole cities!

    You will start with smaller simulations so that you are familiar with the solver before creating more complex setups. Using Houdini's flexibility to build custom shaders and microsolvers, you will be able to create highend FXs.

    Ruben's overall aim is to help you push the boundaries of what's possible in a feature film production pipeline. You will also learn how to optimize your workflow and productivity.

    Every shot will be approached from a professional production perspective utilizing industry based workflows to make the most of your visual effects. By the end of the course, you will be able to create spectacular visual effects shots and build your own custom otls for Pyro.

    Ruben is currently an FX TD at Sony Pictures Imageworks Vancouver, working on the 2015 release: Pixels. Prior to that he was in Toronto working as a FX TD for Mr X. Inc where he starting working with Houdini and developing tools that he went on to use on Resident Evil, Retribution, Carrie, Pompeii and others.

    Ruben has also worked at The Mill in London, contributing to productions such as Dredd, Merlin4, Sinbad, Dr Who and Sherlock.





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