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DeeX V-Ray Arsenal

Discussion in 'CGI News' started by tof02, Feb 11, 2013.

  1. tof02

    tof02 Member
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    :maya2012::vray
    [​IMG]
    Similarity with SolidRocks.
    [video=vimeo;50022212]http://vimeo.com/50022212[/video]
    Pass manager

    -Object properties on fly : create black hole, control the primary visibility, reflection, refraction, GI…
    in one click (nothing is created in your scene, all is created on the fly during rendering)
    - Matte on fly : create matte mask in one click. Forgot « ID » here, just select your object, simply.
    Bonus : you can create hierarchical masks ! (Nothing is created in your scene, all is created on the fly during rendering)
    -On fly render : automatic material ID, work with blend material, nothing is created in your scene,
    all is created on the fly during rendering:
    -Automatic object ID into proxy : nothing is created in your scene, all is created on the fly during rendering
    -Render you scene with a lambert to check your lighting in one click : Displacement and bump will be kept,
    nothing is created in your scene, all is created on the fly during rendering.
    -Create « light select renderElement » on fly : Manually or automatically, nothing is created in your scene,
    all is created on the fly during rendering

    Fast control Quality
    Control your render settings quickly, with GI preset:

    -Control the quality of your render with one slider !
    -Set the quality (subdivisions) of your materials automatically in one click (based of the glossiness)
    -Add offset quality for some part of your render (irradiance map, LC, AA…)


    ToolBox
    Many tools to give you an easy life :

    - Import multi proxies in one click
    - Connect shader(s) on proxies in one click (with namespace or not)
    - Material ID manager : add, remove, or set materialID in one click.
    An unique number can be generated for each « material », based of the name of the « material ».
    -Object ID manager : add, remove, or set objectID in one click.
    An unique number can be generated for each « mesh », based of the name of the « mesh ».
    - Material control : control subdivisions, interpolation, max depth of your materials quickly.
    - Lights control : control subdivisions of lights quickly.

    Code:
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    #1 tof02, Feb 11, 2013
    Last edited by a moderator: Feb 13, 2013
  2. mzex

    mzex Member
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    seems to be really interesting plug-in.
    thank you for information.
     
  3. MisterX

    MisterX Member
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    really nice ^^
     
  4. Andy47

    Andy47 Well-Known Member
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    Yes very interesting.. will have to keep my eyes and ears open on this one..
     
  5. poly3d

    poly3d Member
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    very handy tools. Hope to see it here!
     
  6. roocoon

    roocoon Well-Known Member
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    This is too old and not developed anymore.
    v1.6.1 for up to Maya 2015 and Vray 3.0 is the last one I had cracked in beginning of 2015.
    Better look for something fresher.
     
    poly3d likes this.