Welcome to Our Community

Wanting to join the rest of our members? Feel free to sign up today.

  1. We need to collect this month donation for our Servers,

    Click this link and Help Us:http://forum.gfxdomain.net/donate/

    If we help in yours works or study , please spend some money for us to pay ours servers

Dismiss Notice

If any one not get activation email, Please login your account and Re-send Activation email , Thank you

Entagma - Patreon Advanced CG Tutorials Updated June 2018

Discussion in 'Others Tutorials' started by VIPGFX, Jun 21, 2018.

  1. VIPGFX

    VIPGFX Post MASTER
    Member

    Joined:
    Jul 25, 2011
    Messages:
    14,076
    Likes Received:
    1,651
    [​IMG]

    A collection of Houdini based training tutorials from Entagma

    Included:

    VEX101

    VEX 101 – Data Types _ Accessing Attributes
    VEX 101 – Functions
    VEX 101 – SOP Wrangle Basics_Pt 02
    VEX101 – Arrays _ Foreach-Loops_Pt 11
    VEX101 – Creating Chladni Patterns_Pt 09
    VEX101 – For Loops_Pt 10
    VEX101 – Generating Curl Noise
    VEX101 – Generating Randomness
    VEX101 – If-Statements_Pt 12

    Volumes 101

    Volumes 101 – Adding Colliders To Our Solver
    Volumes 101 – Adding Forces To Our Solver
    Volumes 101 – Art Directing Velocity Volumes
    Volumes 101 – Curvature
    Volumes 101 – Curvature Driven Growth
    Volumes 101 – Juliabulb Using Volume Procedurals
    Volumes 101 – Kernels Sharpening A Smoke Sim
    Volumes 101 – Multistate Cellular Automata in OpenCl
    Volumes 101 – Organic Cells
    Volumes 101 – Point Advection
    Volumes 101 – Reaction Diffusion in OpenCL
    Volumes 101 – Reshaping SDFs
    Volumes 101 – Signed Distance Fields
    Volumes 101 – Vector Volumes
    Volumes 101 – Volume Basics
    Volumes 101 – Volume Booling
    Volumes 101 – Volume Gradient
    Volumes 101 – Volume Procedural Basics
    Volumes 101 – VDBs vs. Standard Volumes

    Render Setup

    Artistic Quadtrees
    Bonus Setup Frozen Sphere
    Constraint Networks
    Creating Chladni Patterns
    Directions From Growth
    Fakebroidery
    Flight Paths
    Interference Patterns In VEX
    Live Rendering Heightfields in RS
    Packing The Torus
    Procedural Modeling Of Water Droplets
    Quilling
    Rayleigh Taylor Instability
    Render Setup Yarnworks
    Scaling The Bullets Dynamically
    Snow Crystal Growth
    Space Colonization
    Yarnworks

    AHTYA

    AHTYA01 – Intro To The UI And Basic Concepts
    AHTYA02 – About Geometry And Attributes

    Bonus

    Dual Sculptures
    DualMesh





    Download Links:-



    [​IMG]
    Code:
    You need to login or register to view this content.

    Mirror :-

    [​IMG]
    Code:
    You need to login or register to view this content.

    Mirror :-

    [​IMG]
    Code:
    You need to login or register to view this content.



    [​IMG]
    Code:
    You need to login or register to view this content.