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Lucid Physics for 3ds Max

Discussion in 'CGI News' started by roocoon, Oct 31, 2017.

  1. roocoon

    roocoon Well-Known Member

    Dec 11, 2010
    Likes Received:
    After a long time, an update with some fixes.

    Info: https://ephere.com/plugins/autodesk/max/lucid/

    Fixed: Crashes when Lucid modifier state from Fluid to Cloth
    Fixed: Lucid Attachment crashes max when set to use Time Range with a start time above frame zero
    Fixed: Lucid toolbar is not added to all workspaces in 3dsmax 2018 and above
    Fixed: Lucid Toolbar buttons wont work on Max 2018

    It still needs CUDA or DX11 so no way for me to simulate with it.
    Which is why you get a glass-fill before it has taken place.

    Of interest (it might have been there on the previous version(s) but I never paid attention to it):
    On the small image, I circled an option. It refers to 'hair'.
    There is code in the plugin for it but no interface calls for it. Easy to add but I suppose there is a reason for them missing. Maybe it's still under test. Anyway, something to look forward to.