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NextLimit RealFlow C4D 2.5.3.0083 R17-R19 Win

Discussion in 'Cinema 4D' started by VIPGFX, Jun 13, 2018.

  1. VIPGFX

    VIPGFX Post MASTER
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    General
    - Array Tool: Parameters can't be animated for meshes.
    - Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic.

    Emitters
    - When using a multi-segment spline with the spline emitter node the "Prev" and "Next" buttons only iterate through the control points on the current segment.

    Meshing
    - Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10.

    Parameters
    -358 - File paths can't have unicode characters on Mac OS X.
    -519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in 2.0 version.

    Rendering
    - Simulation look on render may differ between multiple simulation/renders unless caching is enabled.
    - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.
    - Particle render instances are not rendered/recognized by NVIDIA's Iray.
    - Motion blur with meshes doesn't work with NVIDIA's Iray.
    - Motion blur with meshes doesn't work with Maxwell Render.
    - Particle render instances original objects remain visible during render.

    Fixed bugs - Caching
    - Cinema 4D crashes on caching if the cache folder field is empty.
    - Animated cache offsets do not work in render time.

    Daemons
    - Setting the same fluid as source and target in a Filter daemon freezes Cinema 4D.
    - Attractor daemon "Internal Radius", "External Radius" and "Planet Radius" parameters should have units.
    - Attractor viewport representation does not match its behavior when Attenuated is enabled.

    Rendering
    - Mesher vertex maps don't work with Octane render. (Version 3.08 of Octane plugin fixes the issue).
    - There is a one frame offset when rendering meshes with motion blur enabled.

    Save and Load
    - Particle UVs are not loaded in cache mode.

    Parameters
    - It is possible to type negative values for scene simulation steps and iterations.

    Known bugs

    Emitters
    - Emitter ID value is not preserved on scene reopening.

    Splines
    - If a segment is removed the configuration of the circles of the other segments is reset.
    - Undo/Redo is not working when a control point is added.

    Daemons
    - Having two or more k Isolated daemons linked to the same fluid makes the isolation value grow as many times as the number of k Isolated linked daemons.

    Home Page: _http://www.nextlimit.com/realflow/realflow_cinema4d/





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