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PhoenixFD 2.2 3ds Max 2014 64 Bit ONLY VRay 3.X

Discussion in 'Beta CRACKS !' started by Crazy-MAN, May 7, 2014.

  1. Crazy-MAN

    Crazy-MAN New Member
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    PhoenixFD 2.20 3ds Max 2014 64 Bit ONLY VRay 3.X

    [​IMG]

    PhoenixFD_demo_22000_max2014_vray_30_x64

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    Note:I've never used this plugin, i fixed some limitations.
    if you'll find new limitations, write in this thread and i'll try to fix it.
    Please note that beta crack area of here and do not stupid comments.
    If you do not like it, ignore it.
     
    #1 Crazy-MAN, May 7, 2014
    Last edited by a moderator: May 11, 2014
  2. moojoo

    moojoo Member
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    that was fast :D hope someone test it and tell us if everything is fine
     
  3. Interstellar

    Interstellar Member
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    tnx Crazy. I hope for Maya 2014 ;-)
     
  4. Crazy-MAN

    Crazy-MAN New Member
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    no one ever seems to use this plugin, not any feedback :)
     
  5. MisterX

    MisterX Member
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    Crazy-MAN I hope for 3ds max 2015 ?
     
  6. moojoo

    moojoo Member
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    I've only tested the ocean texture it works fine I'll test some other features as soon as i find time :) and give feedback
     
  7. Me.n.KHOF4SH

    Me.n.KHOF4SH New Member
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    This plugin is really handy in Maya, can you do somethin' about it?
     
  8. Crazy-MAN

    Crazy-MAN New Member
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    I'm sorry I'm not interested with maya and maya plugins
     
  9. Me.n.KHOF4SH

    Me.n.KHOF4SH New Member
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    Yea, well someone interested will do it then!
     
  10. loveme

    loveme New Member
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    dear crazyman,could you release vray3.00.03 for max2010,pleaseļ¼Ÿ
     
  11. trymeandy

    trymeandy Member
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    best fluid simulator in the world!I do not use fumefx but this so i'll keep it.
    by me the result is:stable and fast
    thanks crazy man for the good job!
    [​IMG]
     
    #11 trymeandy, May 13, 2014
    Last edited by a moderator: May 13, 2014
  12. razanus

    razanus New Member
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    I played with it a little, trying to create some chocolate cream and worked ok. Do not know about other features, but it was pretty nice and smooth to simulate. Thank you!
     
  13. Barbados

    Barbados Member
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    It is a nice plugin, i will test it. Thank you :)
     
  14. MartyWong

    MartyWong New Member
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    Thank you very much!
    maybe you would get more attention with a version for Vray 2.4 as many people still using it rather than V3.
    This will sure change if a "proper" release of Vray3 is out.

    Btw. good to have you in the "3dsMax-Boat" :)
     
    #14 MartyWong, May 13, 2014
    Last edited by a moderator: May 13, 2014
  15. peter geerts

    peter geerts New Member
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    Doesnt seem to work with progressive image sampler. Is that a demo limitation or a crack issue?

    Thanks
     
  16. Darry

    Darry Active Member
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    Why not use Phoenix v2.1.1 from iND for vray 2.x?
     
  17. roocoon

    roocoon Well-Known Member
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    There's no such restriction in the demo. I also use a cracked one and it works fine.
    Since there is no protection related to the type of rendering, I can't guess what might wrong.
    Maybe there's some info in the log...

    [​IMG]
     
  18. Crazy-MAN

    Crazy-MAN New Member
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    3 months ago I've shared proper vray 3.00.03 crack then ; vray 3.00.03 has many bugs not my crack.

    Change Log:


    Build 3.00.04 (official) (3 March 2014)
    ==============

    Modifed features:
    (*) VFB: The lens effects sliders position can be set by mouse click;

    Bug fixes:
    (*) Fixed stuck buckets due to long GI paths in certain cases;
    (*) Fixed stuck buckets with dynamic geometry with mixed static and motion-blurred geometry;
    (*) Fixed NaN pixels in certain cases with Noise texture used as displacement map on a large plane;
    (*) Fixed NaN pixels when a bump texture returned a NaN normal;
    (*) Updated DLL version numbers;
    (*) Improved motion blur raycast accelerator for fast rotating objects;
    (*) Fixed rare crashes when preparing scenes with many mesh lights;
    (*) VRayOrnatrixMod and VRayHairFarmMod: Fixed different dynamic tessellation with and without motion blur;
    (*) VRayPhysicalCamera: LENS files were not auto-transferred for DR;
    (*) VFB: Apply inverse gamma correction when loading an image with 8-bit colors;
    (*) VFB: Color balance and HSL corrections were applied after display corrections like sRGB instead of before;
    (*) VFB: Fixed crash with curve color correction when there were NaN pixels in the image;
    (*) VFB: Color balance correction could produce strange results with HDR colors;
    (*) VFB: Fixed crash with deep output in certain situations;
    (*) VFB: Fixed global presets loading the sRGB/ICC button state;
    (*) VFB: Fixed a crash when loading image after 3ds Max reset;
    (*) VFB: Lens effects were applied twice when changing the Mode and Type settings;
    (*) VFB: Lens effects were not applied on images loaded from the VFB history;
    (*) VRayHairMtl: Fixed cut-off look of the material in the Material Editor;
    (*) Render mask: Further improvements with multithreading;
    (*) Render mask: Disabled GI preview to prevent artifacts along the selection borders;
    (*) VRayClipper: Fixed unexpected behavior when linked to other objects;
    (*) VRayMap: Artifacts with environment override in the texture;
    (*) V-Ray RT CPU: Phoenix FD did not update in mesher mode when changing frames;
    (*) V-Ray RT CPU: Stereo mode did not work correctly;
    (*) V-Ray RT GPU: Crash when trying to render an object with GLSL material;
    (*) V-Ray RT GPU: Fixed bump mapping with Fresnel reflections;
    (*) V-Ray RT GPU: Fixed bump mapping with tiled texture;

    Build 3.00.05 (official)
    ==============

    Bug fixes:
    (*) Fixed more cases of stuck buckets with GI;
    (*) Wrong render results when using camera DOF and motion blur at the same time;
    (*) VRayPhysicalCamera: Fixed camera creation unhides hidden lights;
     
  19. peter geerts

    peter geerts New Member
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    Ok thanks, good to know it should work. I will test again tonight.
    I see you are rendering a liquid sim there, did you also try a smoke/fire type simulation with the progressive sampler?
     
  20. roocoon

    roocoon Well-Known Member
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    I just did and almost cooked my old laptop.
    Something is different with this one. They keep everything in memory for this mode but for fire/smoke they don't seem to be optimized.
    Max was running at 90% CPU, Max's memory almost constant at 1GB, my system memory at 97% (many other things running). All this for a long time, to the point I was about to cancel the render.
    Just before I did, it cleared the previous image from the buffer and rendered one pass. I wasn't about to wait for another one.

    Maybe it's just my low resources that cause this but the plugin works, even if badly for me.

    [​IMG]