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Pluralsight - 3ds Max Rigging Fundamentals

Discussion in '3DsMax Tutor' started by VIPGFX, May 26, 2018.

  1. VIPGFX

    VIPGFX Post MASTER
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    The process of taking a lifeless 3D model and turning it into an asset that can be used for animation can be a daunting, di?cult, and complex process that is often seen as a specialist skill. In this course, 3ds Max Rigging Fundamentals, you’ll discover the skills and techniques needed to bring characters to life by creating a production-ready character rig, ready for animation and beyond! First, you’ll take a pre-made model and travel through the basics of getting scenes ready for rigging, then jump straight into skeletons and controls. Next, you’ll add more complex rigging components like kinematics, custom attributes and industry standard setups like the reverse-foot. Finally, you’ll ?nish out by attaching the geometry to the rig by skinning and constraints, then enhance the rig even further by adding custom attributes and jumping into the intricacies of the Reaction Manager. When you’re ?nished with this course, you’ll have completed a custom animation rig, have learned the core foundations required to create solid rigs in 3ds Max, and have a deeper understanding of the methods and tools used in the creation of production-level rigs. Software required: Autodesk 3ds Max.





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