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Pulldownit 3.8 for Maya

Discussion in 'CGI News' started by roocoon, Sep 13, 2016.

  1. roocoon

    roocoon Well-Known Member
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    A substantial update on this destruction plugin.
    It supports up to Maya 2017 but skips on 2016.5. I haven't tried PDI 2017 under 2016.5 to see what happens.

    Info at: http://www.pulldownit.com/productos.php?idcate=3

    Changelog (since 3.7):
    Enhancements:

    * New Wood splinters reshattering scheme
    * New "detect mesh groups" shatter option for shattering correctly combined meshes
    * Jagginess preserve UVs of original faces( single and multi uvs)
    * Support VP 2.0 Core profile mode
    * Support Maya 2016 Parallel mode
    * PDI keys uses 30% less RAM in Maya getting the playback of massive rbd scenes faster.
    * Cut Material->new allows to update the material of current shatter group
    * shatter undo Last is now a fast operation
    * AutoSelect the fracture body in list corrersponding to current selected fragment
    * original object is auto selected after shatterit->undo All

    Fixes:

    * Fixed deleting pdicutmat causes cut faces not selectable anymore
    * Fixed cancel Shatter revert to original node when reshattering in Maya
    * Fixed Maya slow down when modifying clusterize parameter in VP2 and stresses view is on
    * Fixed clusterize parameter doesnt work for detached fbodies
    * Fixed convex hull generation fails in a few cases
    * Fixed unbreakable until frame ignored by breakable by frame clusters
    * Fixed Cluster wrongly includes nearby fragments not selected and separated
    * Fixed jagginness detect some faces as concave when they arent
    * Fixed some face materials missed after removing and adding jagginness
    * Fixed Pdi doesnt update gravity after changing it and play first time in Maya when cache mode is ON
    * Fixed making undo group after shattering prevent from undo all shatter
    * Fixed delete jagginess with soften edges left the soften edges
    * Fixed jaggy frequency dependance on faces orientation
    * Fixed jaggy frequency dependance on object size
    * Fixed changing substep doesnt clean cached mode
    * Fixed first simulation frame is skipped
    * Fixed animated meshes are not corretly evaluated sometimes
    * Fixed UVs for cut faces arent splitted by default
    * Fixed select non-solid objects fails with simple geometry
    * Fixed Undo all shatter delete original geometry if it is grouped and the group selected
    * Fixed cancel jaggyness left some jaggy fragments in Maya
    * Fixed wrong vertex normal after jagginess for little fragments in Maya
    * Fixed apply jagginess after undo Last shatter crash Maya
    * Fixed initial state of anim bodies doesnt update when user changes playback range


    [​IMG]
     
    luongvo and iHitman like this.
  2. iHitman

    iHitman New Member
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    Does any body have Pulldownit 3.8 for Maya 2017?

    Thanks!
     
  3. iHitman

    iHitman New Member
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    Can you share that with us?
     
  4. slobo26

    slobo26 Member
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    Does anyone have version for Maya 2017 ?
     
  5. noise2render

    noise2render Active Member
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    sure the op have it as seen in the pic preview
    He also have vray for maya 2017 in case ur asking :)
     
  6. slobo26

    slobo26 Member
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    You said: "sure the op have it" - what is "op"?

    I saw roocoon pic :) (that' why I asked)...
    But where to download?

    Thanks :) ...
     
  7. slobo26

    slobo26 Member
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  8. AYOUBHA2

    AYOUBHA2 New Member
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    hello guys please anyone has pulldownit for maya 2018