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QuadSpinner Gaea EAP 1.0.11.6770

Discussion in 'CGI News' started by roocoon, Aug 10, 2018.

  1. roocoon

    roocoon Well-Known Member
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    Slow day so I decided to make some mountains (as if there aren't enough in the world).

    This is from an Early Access installer that was posted around lately.
    The program is nearing release date and it looks like they've added lots of extra features.
    Don't base your decision on what this early installer provides (or my 'mountain' :) ), before you see the final version.

    Info here: http://quadspinner.com/gaea/

    [​IMG]
     
  2. archilord007

    archilord007 Member
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    hey bro where is download link?
     
  3. roocoon

    roocoon Well-Known Member
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    This is not a release section, therefore no links.
     
  4. archilord007

    archilord007 Member
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    ok thank you bro :)
     
  5. imaginary foster

    imaginary foster Active Member
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  6. roocoon

    roocoon Well-Known Member
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    Another update surfaced that has some extra functionality.
    Still, no changelog installed and I couldn't locate it online. Maybe they have something on their Facebook page but I don't use FB.

    Anyway, just pictures for now until it goes to production state and I know more about it.

    [​IMG]
     
    Bezio and noname like this.
  7. roocoon

    roocoon Well-Known Member
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    And another update... EAP 6003

    Some of the fixes on the changelog I had already 'fixed' but some others are welcome.
    Still, there are some outstanding issues as mentioned below, plus some functionality is not included yet.
    Another month or two and it should be more fun.

    Changelog:
    This build fixes a few critical issues such as the Splash screen getting stuck, builds not starting at all, and the new build engine not recognizing file paths with spaces.
    It also adds an important performance enhancement for older hardware. If you use Low or Medium viewport quality, the visualization mesh in Bleeding Edge mode is decimated for better performance. The high frequency detail still remains high resolution, so you will get the best of both worlds. :)
    Changelog
    [Improved] Viewport performance improvement for Medium and Low settings.
    [Fixed] Gaea would get stuck on splash screen.
    [Fixed] Build Engine could not process paths with spaces.
    [Fixed] Erosion maps were swapped.
    [Fixed] Duplicate preset names were not permitted.
    [Removed] Fusion node temporarily removed for a critical failure.
    [Issue] Undo does not work correctly in some cases.
    [Issue] There may be some cursor offset issues in Erosion Studio.
    [Issue] 16k and higher build sizes are not available yet.
    [Issue] Biome may show some unnecessary noise.
    [Issue] Some example files may not work completely.
    [Issue] The new viewport may not function properly with some superficial features.

    And the image of my previous post eroded until it looks like my long-gone cat's mat :)


    [​IMG]
     
  8. roocoon

    roocoon Well-Known Member
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    New update is out (build 6770) with an improved GUI and some optimizations.
    It could be the last major update before it goes into official release status.

    Here's the livestream video that accompanied it:

    Changelog for 6.0.11.6770:

    [New] Enhanced user interface, with new color coded property sheets.
    [New] Node properties are organized into groups.
    [New] Save workspaces preferences.
    [New] Suspend button to disable processing.
    [New] UI scaling.

    [Improved] Startup speed improved.
    [Improved] Startup dialog now has additional options, access to Preferences, and more.
    [Improved] Better font readability throughout the application.

    [Fixed] Mask node failed on build.
    [Fixed] Erosion would not show progress in some situations.
    [Fixed] Snow would not show progress in some situations.
    [Fixed] Node refreshing architecture improved.
    [Fixed] Affected nodes are not refreshed when deleting a node.
    [Fixed] Undo button was not visible in Erosion Studio.

    [Removed] OpenEXR 32-bit support removed temporarily. OpenEXR will use 16-bit half float.
    [Removed] Directed Erosion node removed permanently, including backward compatibility support. Use Erosion Studio instead.

    [Issue] Some Mesher output parameters may be disabled or not register changes.
    [Issue] Undo does not work correctly in some cases.
    [Issue] 16k and higher build sizes are not available yet.
    [Issue] Some example files may not work completely.

    And as usual for me, a ready-made sample provided by people better at it.

    [​IMG]