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Real Displacement Textures - Volume Three

Discussion in 'HQ Textures' started by VIPGFX, Jan 9, 2017.

  1. VIPGFX

    VIPGFX Post MASTER
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    [​IMG]

    “Real-Displacement-Textures” by Christoph Schindelar
    Highly detailed scanned informations are optimized, corrected and baked into several image-textures in order
    to setup a material for CG-renderings. (passive and realtime)
    By using the provided depthmap for displacement you can even reconstruct the geometry of the surface.
    The scans have:
    – more than 60.000.000 dense-points,
    – polygon-objects with over 10.000.000 faces and
    – raw scan-textures with up to 16k HDR
    The maps are
    – 100% tileable
    – they can dramatically speed up your workflow because there is no scattering needed
    – they should work with all engines
    – they can look extreme realistic

    Collection with 28 high detailed, scanned surfaces. Including: Forestfloor-Pack-1, Forestroad-Pack-1, Leaves-Pack-2, Roots-Pack-1





    Download Links:-



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