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Rohan Dalvi - Hard Surface Modeling in Houdini Part 1

Discussion in 'Houdini Tutor' started by VIPGFX, Dec 7, 2016.

  1. VIPGFX

    VIPGFX Post MASTER
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    This training covers the process of building a highly detailed sci-fi power module and it’s surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.
    This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.
    lesson plan

    modeling the basic structure
    building the metal frame
    making the power block using VDB
    modeling the top connector
    adding a frame to the power block
    building ends for the metal frame
    building internal connectors





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