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TurbulenceFD v1.0 build 1435 for C4D R15+ [win]

Discussion in 'Cinema 4D' started by davood.kharmanzar, Jun 12, 2018.

  1. davood.kharmanzar


    Nov 10, 2010
    Likes Received:
    TurbulenceFD’s simulation pipeline implements a voxel-based solver based on the incompressible Navier Stokes equations. That means it uses a voxel grid to describe the volumetric clouds of smoke and fire and solves the equations that describe the motion of fluid on that grid.
    For each voxel TurbulenceFD calculates the velocity of the fluid as well as several channels to describe properties like temperature, smoke density, amount of fuel, etc. This simulation process produces a voxel grid for each frame, which is cached on disk for use by the Volumetric Renderer.

    more info:


    extract RAR file into the c4d plugins directory.
    Nevoxv and dreamof3d like this.