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Udemy - Build Your Own First Person Shooter / Survival Game in Unity

Discussion in 'Others Tutorials' started by VIPGFX, Sep 13, 2018.

  1. VIPGFX

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    Part I: Create and Design Artificially Intelligent Game Characters with Advanced Animation Systems
    Created by Game Institute Inc.
    Last updated 5/2018
    English
    What Will I Learn?
    Develop a robust and extensible artificial intelligence system that syncs with characters’ animations
    Use state machine behaviors and animation curves to drive game logic
    Design smart NPCs (non-player characters) that interact with their world in realistic ways
    Understand fundamental game AI concepts like envionement navigation, pathfinding, A*, state machines, animation state machines, etc.
    Import and animate multiple characters in less time with animation re-targeting
    Use ragdoll physics to support body part specific damage along with more realistic death animations (and re-animations)
    Implement screen effects that indicate player damage during attacks
    Identify and prepare assets, models, and animations for your game
    Learn how to use Unity’s Mecanim system in conjunction with root motion animation and navigation mesh based pathfinding.
    Curriculum For This Course
    58 Lectures
    60:03:42

    Requirements
    You will need a Windows PC and a free copy of Unity 5 to experiment with the source code and follow along.
    Description
    Whether you’d like to create your own sci-fi or first person military shooter, third person action adventure, or even a role playing game, this Udemy course series provides the training you are looking for. Starting from a blank screen, we’ll build all of the systems, together, step-by-step for a game called Dead Earth.

    Dead Earth is a commercial grade, first-person, action-survival game set in the modern post-apocalypse. As mankind’s last hope,you’ll traverse a fallen world ravaged by a lethal plague. The game presents players with a variety of dangerous environments where the fight for survival gets progressively more difficult as the story unfolds. The infection has manifested in a variety of terrifying ways, so you’ll face a varied set of enemies — from enraged humanoids to total mutations whose origins are not fully understood.

    In this first course, we’ll setup our project and start populating the world. You’ll learn how to create smart AI characters that think strategically and realistically navigate their environment, all while avoiding obstacles and pursuing the goals that you give them.

    You’ll also learn how to tie the physics and animation systems together with the behaviors and states of your in-game characters. This will enable them to interact with their world and with the player physically and visually correctly.

    You’ll learn how and when to integrate ragdoll physics with the animation system to offer body part specific damage and more realistic death animations. You’ll even learn how to transition between ragdoll and standard animation systems as we reanimate zombies and other characters that are down, but not out.

    Along the way we’ll discuss in detail concepts like A*, pathfinding and navigation, state machines, animation state machines, and much, much more. By the time we’re done, you’ll be able to fill your own worlds with noble companions, background characters, and deadly enemies that bring your games to life!





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