Features: Savior 2 is tens of times faster than Savior 1.x. Save any Object is supported, not just Actors or Components. Encryption. All data goes through a lightweight, fast, encryption pass. Versioning. Your Game will be able to load old '.SAV' files after patches. Optimized: NO Components needed to be attached thus no memory eaten for the sake of storing data. Optimized: NO destructive workflow. Existing Actors aren't destroyed/replaced, keeping references alive safe. Automatic Level Transitions on Load from Slot. Threaded Save & Load Game Mode, independent of Level. Threaded Save & Load whole Game World or individual Actors. Threaded Save & Load Streamed Levels without pausing the Game. Threaded Save & Load any Dynamically-Created Classes of Actors and Components spawned in Runtime. Threaded Save & Load Actor's Scale, Location and Rotation, Linear and Angular Velocity automatically. Threaded Save & Load Actor's Visibility state, Particle Systems' state, etc. Tested On Personal Project And Works The Same As Any Installed Plugin Extract .rar File And Place Into Plugins Folder ie: C:\ProgramFiles\Epic Games\UE_4.19\Engine\Plugins Source: Code: You need to login or register to view this content. Savior Plugin 4.19: Code: You need to login or register to view this content.