Asset Store: Code: You need to login or register to view this content. Vegetation Studio is a vegetation placement and rendering system designed to replace the standard tree and detail system in the Unity terrain component. Vegetation is spawned on the terrain based on a flexible set of rules, and controlled with both texture and polygon masks. NEW in version 1.2 -Support for Unity 2018.1 and Instanced GI -Direct integration with MapMagic, Landscape Builder, EasyRoads3D and Cascade. Use your existing trees (SpeedTree, Tree Creator etc.), rocks and grass textures. Rendering is done using Unitys new Instancing and Instancing Indirect system. This means no overhead on culling and handling GameObjects. Vegetation Studio should work with most vegetation shaders that support instancing. Download: Code: You need to login or register to view this content.