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VRay 3.20.03 for 3DS Max 2014/2015/2016

Discussion in '3DsMax' started by Hello, Jul 30, 2015.

  1. Hello

    Hello Active Member
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    [​IMG]
    VRay 3.20.03 for 3DS Max 2014/2015/2016 | 193/197/197 MB
    V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.
    V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.
    Home Page: _http://www.chaosgroup.com/
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    Uploaded

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    Always check out my other posts, you find interchangable mirror if you want!
    but Don't report my post, Enjoy!
     
    canicda, DonGato, omareon and 2 others like this.
  2. Kamo

    Kamo Member
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    thanks, good job, and free (inlove)
    Torrent please
     
  3. Andy47

    Andy47 Well-Known Member
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    will need to get GFXPeers back up for that to happen. Sadly with no other way to donate, other than through Paypal, I am unable to help as I did once before. My paypal account was compromised and I now refuse to use their services. However I am sure once GFXPeers is back up, a torrent will be forthcoming.
     
  4. VIPGFX

    VIPGFX Post MASTER
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    [​IMG]
    V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.
    V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.
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    Download Links:-


    [​IMG]
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    Mirror :-
    [​IMG]
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    Mirror :-
    [​IMG]
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  5. Johannes58

    Johannes58 Active Member
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    I don't use torrents for such small files... 225 MB is small enough that by the time I get the torrent and get back to checking if it's done, I could have just as easily downloaded it from a link.
     
  6. freakyfreaky

    freakyfreaky Member
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    Same here I download it form a link just because The torrent wasn't available and I can't wait even tho my internet is not that good, but I prefer torrent is better for me .
     
  7. MattoCaso

    MattoCaso New Member
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    Hi! thanks! Whats new with this update? new features? bug fixes?
     
  8. Andy47

    Andy47 Well-Known Member
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    Build 3.20.03 (official) (10 July 2015)
    ==============

    Modified features:
    (*) V-Ray: Faster rendering of dynamic meshes, instances and VRayProxy objects;
    (*) VFB: Deleting an image from the VFB history now sends it to the Recycle Bin;
    (*) VRayDistanceTex: Optimized calculations when "inside separate" and "outside separate" options are both disabled;
    (*) VRayVolumeGrid: Enabled deleting of all but the last point in diagram and gradient controls;
    (*) VRayVolumeGrid: Enabled markers in gradient controls to be moved across their neighbors;

    Bug fixes:
    (*) V-Ray: Render settings dialog progressively opened slower and could lead to a crash;
    (*) V-Ray: 3ds Max froze when selecting the "Cache limit type" option in the DR settings dialog;
    (*) V-Ray: Fixed black images with texture baking and image auto-save;
    (*) V-Ray: Fixed crashes with Embree hair in specific situations;
    (*) V-Ray: Fixed stuck bucket with Embree in specific scene;
    (*) V-Ray: Single channel .exr files were not loaded as grayscale;
    (*) V-Ray: VFB+ tool windows are inactive when rendering with V-Ray;
    (*) V-Ray: The thumbnail preview render for exposure control plugins didn't work correctly with the V-Ray VFB enabled;
    (*) Hair&Fur: Fixed crash during light cache calculation;
    (*) VRayDisplacementMod: Fixed render was freezing with static subdivision and tiled textures when the displacement map was missing;
    (*) VRayDisplacementMod: Fixed artifacts appearing with "cached normals" on displaced objects with "subdivision" method;
    (*) VRayPhysicalCamera: Fixed physical camera shifted view when rendering with distortion map;
    (*) VRayLightMtl: Rendering with direct illumination enabled unhid lights in viewports;
    (*) VRayOrnatrixMod: Ox Hair from Mesh Strips didn't respect Ox render settings and always rendered with defaults;
    (*) VRayHairFarmMod: HairFarm hair did not respect light include/exclude lists;
    (*) VRayFur: Inconsistent rendering results with texture mapped materials applied to VRayFur;
    (*) VFB: Loading V-Ray settings from the history sometimes did not refresh the Render Setup UI properly;
    (*) VFB: Fixed crash when the V-Ray VFB resolution was different from the 3ds Max and there were G-Buffer channels;
    (*) VRaySun: Too dark sun light in the 3ds Max viewports when using Physical Camera exposure control in 3ds Max 2016;
    (*) VRayVolumeGrid: Fixed UI flickering when enabling the Auto Range option;
    (*) V-Ray RT: RT export slowed down when exporting a lot of frames for animation;
    (*) V-Ray RT: Objects with VRayDisplacement modifier were not rendered when VRayVelocity RE was present;
    (*) V-Ray RT: Rendering randomly stopped during animation sequences;
    (*) V-Ray RT: Distortion type and custom attributes of the Physical Camera for 3ds Max 2016 were not translated;
    (*) V-Ray RT: VRayFur was not motion blurred with the geometry it was assigned to unless its gizmo had some animation too;
    (*) V-Ray RT: BerconNoise texture UVW coordinates were not exported when distortion was disabled;
    (*) V-Ray RT GPU: Wrong interpolation of the light cache could cause increased flickering in animations;
    (*) V-Ray RT GPU: Vertex Color texture inside a Composite texture didn't render properly;
    (*) V-Ray RT GPU: Fixed wrong render of textured rectangle lights in some situations;
    (*) V-Ray RT GPU: Flakes for car paint material rendered with wrong normals;
    (*) V-Ray RT GPU: Texture baking could produce incorrect results after a regular render;
    (*) V-Ray RT GPU: Displaced geometry was not included in the light cache;
    (*) V-Ray RT GPU: Objects with camera visibility OFF did not cast shadows;
    (*) V-Ray RT GPU: Fixed sub-optimal rendering of motion blurred displaced meshes;
    (*) V-Ray RT GPU CUDA: Fixed driver crash with hair and light cache;
    (*) V-Ray RT GPU CUDA: VRayHairInfoTex with mode Random by strand index produced solid color;
     
  9. erdowan

    erdowan New Member
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    is there any difference between first and second different link ?
     
  10. snakema

    snakema Group Buy HEAD
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    its the same...................................
     
  11. Fr0tey

    Fr0tey Member
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    it would be great if there available crack for 3ds max 2013 :cool:
     
  12. tahir1983

    tahir1983 New Member
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    Hello ! it seems this version or crack has some trouble with DR concerning Vray ies lights .... using ies lights gives colored buckets on slave machines ...in use light shape option only none mode gives correct result... slave machine behaves like doesnt see ies shape files ... is there any solutions?.....
     
  13. skynot

    skynot New Member
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  14. machura

    machura New Member
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    Hi,

    I thinkt, that 3.20.02 was faster 15-20% than 3.20.03 (used distributed rendering). Is it possible ?
     
  15. -=eHsAn™=-

    -=eHsAn™=- Member
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    3.3 released ........ any medicine of that ?
     
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  16. Andy47

    Andy47 Well-Known Member
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    Please use the request section for this. Thanks
     
  17. gary_cham

    gary_cham New Member
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    There has some problem about the rendering.
    Why the rendering time need 1minute? (640x480 single image);(
     
  18. nosset

    nosset Member
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    ??? It depends of your scene and your computer !
    1 simple teapot -> 2s
    10.000.000 teapot with semi glass material, DOF,... -> 2h
     
  19. davidlich

    davidlich New Member
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    we getting vray 3.3 anytime soon?
     
  20. Andy47

    Andy47 Well-Known Member
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    Now there's a question and you are not the first or last, that has or will ask...