Another one over to the 3.60.0x wagon. It uses the 3.60.04 engine. Details at: https://www.chaosgroup.com/vray/revit No personal opinion on this. Revit is too much for my brain and also brings my laptop to its knees. Not to mention that it insists to get online and has my firewall eating up CPU for logging purposes. Changelog: - Geometry Exporter Improvements - optimized export for scenes with complex curtain walls and instanced geometry. - Asset Browser - the new Asset Browser shows all materials and proxy objects, and allows you to select and edit multiple materials. - Filter Maps by Linked Files - filter materials from linked projects separately from project materials. - Improved Color Material - the Color Material now includes options for transparency, glossiness and reflections. - Global Material Overrides - improved user interface with a new option to override RPC materials. - V-Ray Proxies - ArchVision RPC objects can be used as stand-ins for V-Ray proxy objects in your Revit scene to render high resolution models of trees, cars, people and other entourage. - Streamlined UI - updated and streamlined interface for a more intuitive, user-friendly workflow. - V-Ray Grass & Fur - render realistic grass and fur. - Infinite Ground Plane - the Infinite Ground Plane includes new global override controls, an improved UI, and V-Ray RT support. - AutoGen Materials - AutoGen materials are now supported in interactive rendering mode. - Improved Settings Sharing - a new UI makes it easy to share settings between projects and users, including importing settings by category. - Improved Standalone Material Editor - a new color picker, as well as new gradient and color temperature texture maps, have been added to the Stand-alone Material Editor. - Improved V-Ray Frame Buffer - copy the entire frame buffer image to the clipboard, including background and color corrections. - VRscans Compatibility - add incredible levels of realism to your projects with Chaos Group's library of over 650 photorealistic materials captured with our accurate scanning technology. Certain limitations apply. - Hybrid Rendering - V-Ray GPU running on NVIDIA CUDA can now take full advantage of all available hardware, including GPUs and CPUs. - Cloud Rendering Early Access Program – available through a new button in the UI, our cloud rendering service is open for beta testers.