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VRay 3.70.01 for Nuke 10 - 11.1

Discussion in 'CGI News' started by roocoon, Apr 24, 2018.

  1. roocoon

    roocoon Well-Known Member

    Dec 11, 2010
    Likes Received:
    This one came out of the blue. Not only the update but the numbering scheme too. I expected a NEXT version for all platforms after the 3.60.x series. Not that I'm complaining of course...

    Info at: https://www.chaosgroup.com/vray/nuke

    Changelog (but still no VRScan support):

    New features:
    (*) Support for Nuke 11.1
    (*) VRayRenderer: Support progressive/interactive rendering on CPU and GPU
    (*) VRayLightLinker: Support for light linking
    (*) VRayTexRamp: Support for multipoint ramp texture
    (*) VRayMtlHair: Support for hair shader
    (*) VRayHairSampler: Support for hair sampler
    (*) VRayCamera: Support for dome camera

    Modified features:
    (*) VRayProxy: Add flip axis option
    (*) VRayVRScene: Add support for global material override
    (*) VRayVRScene: Add support for override snippet
    (*) VRayRenderElement: Add possibility to customize Nuke layer name on VRayRenderElement node creation
    (*) VRayProxy: Improve hair support with full viewport preview and per-object/per-id scenegraph
    (*) VRayTranslator: Automatically reuse the region of interest of the active viewer if enabled
    (*) VRaySunSky : Add filter color control for aerial perspective
    (*) VRayRenderer: Add console and file log verbosity control

    Bug fixes:
    (*) VRayCryptomatte: Fix rare cases of unidentified selected matte object in Cryptomatte plugin despite being available in the manifest string
    (*) VRayProxy: Reloading a new proxy file does not update the viewport preview
    (*) Animated parameters are not properly exported with single frame export
    (*) Incorrect frame exported on animated parameter when mblur is enabled
    (*) Unwanted keyframe is created for animated knobs when linked or when modifying knob animation curve
    (*) Missing light select render element with modified VRayCamera when rendering through command line
    (*) Incorrect diffuse shading of textures with alpha channel used directly as geometry material
    (*) Command line rendering of animated sequence with scene using LightSelect crashes after 1st frame

    And the same old stuff until I find a better scene or learn how to use Nuke:

    Mahbub alam likes this.