Welcome to Our Community

Wanting to join the rest of our members? Feel free to sign up today.

  1. We need to collect this month donation for our Servers,

    Click this link and Help Us:http://forum.gfxdomain.net/donate/

    If we help in yours works or study , please spend some money for us to pay ours servers

VRay 4.02.05 for 3ds Max

Discussion in 'CGI News' started by roocoon, Oct 10, 2018.

  1. roocoon

    roocoon Well-Known Member
    Member

    Joined:
    Dec 11, 2010
    Messages:
    1,378
    Likes Received:
    311
    New service pack is out with lots of fixes and some new things of interest to Corona users.

    Info at: https://www.chaosgroup.com/vray/3ds-max

    Build 4.02.05 (V-Ray Next official) (27 September 2018)
    ==============
    New features:
    (*) V-Ray: Initial support for direct rendering of CoronaMtl and most materials from the Corona material library;
    (*) V-Ray/V-Ray GPU: Add a parameter for additional control of the auto-exposure (camera_autoExposure_compensation);
    Modified features:
    (*) VRayHDRI: Improved performance for tiled .tx and .exr textures;
    (*) VRayDenoiser: Switch to Optix 5.1 for the NVidia AI denoiser;
    (*) VRayGLSL/VRayOSL: Added keyboard shortcuts, compile and reset options to QuickShader UI;
    (*) VRayScene: Implement support for VRayCryptomatteElement;
    (*) VRayMDL: Add support for Ward BRDF in MDL plugin;
    Bug fixes:
    (*) V-Ray: Artifacts with adaptive lights in a certain interior scenes;
    (*) V-Ray: Crash when modifying VRayInstancer material and switching to another frame during IPR;
    (*) V-Ray: Crash when rendering with DR (since 4.02.04);
    (*) V-Ray: Crash when starting IPR after resetting a scene with DR;
    (*) V-Ray: Crash with region rendering with render elements and Previous render set to Darken;
    (*) V-Ray: Different brightness in high-res renderings with Auto Exposure;
    (*) V-Ray: Fix V-Ray Cloud scene submission broken animation export;
    (*) V-Ray: Improve selection of VRayPhysicalCamera and VRayLight in the viewport;
    (*) V-Ray: IPR crashes with Alembic hair in specific scene after stop;
    (*) V-Ray: Separate render channels output files are not named properly when saving to separate folders (since 4.02.03);
    (*) V-Ray: Standard material diffuse texture and opacity map do not work with V-Ray Next;
    (*) V-Ray: Stuck at "Building embree moving trees" with multi segment motion blur;
    (*) V-Ray GPU: When there is just one light in the scene, adaptive lights v2 unnecessarily resets the progressive buffer;
    (*) V-Ray GPU: Blank images saved when used as texture baking renderer;
    (*) V-Ray GPU: Crash on the second frame in scenes with lots of animated plugins;
    (*) V-Ray GPU: Crash when cancelling a batch render in 3ds Max;
    (*) V-Ray GPU: Crash when deleting heavy geometry in specific scene;
    (*) V-Ray GPU: Crash when deleting VRayLights in specific scene;
    (*) V-Ray GPU: Crash with BerconNoise and VRayDisplacementMod during IPR;
    (*) V-Ray GPU: Crash with Displacement and Environment Fog during IPR;
    (*) V-Ray GPU: Crash with Ornatrix (since 4.02.01);
    (*) V-Ray GPU: Crash with specific VRayProxy and displacement;
    (*) V-Ray GPU: CUDA error 700 when turning off Lights while rendering in IPR;
    (*) V-Ray GPU: Disable refresh interactive VFB button as it doesn't work correctly in IPR;
    (*) V-Ray GPU: IPR crashes with stereo mode set to Anaglyph(Red/Cyan)(Green/Magenta);
    (*) V-Ray GPU: Noisy alpha channel with shadow catcher objects;
    (*) V-Ray GPU: Random crash when changing VRayLight options;
    (*) V-Ray GPU: Unexpected render result with non-spherical Dome VRayLight and matte shadows;
    (*) V-Ray GPU: Unhandled exception when moving the time slider with motion blur and OpenSubdiv;
    (*) V-Ray GPU: VRayDirt's "double sided" parameter is not working correctly;
    (*) V-Ray GPU: VRayOCIO does not work with bitmaps;
    (*) V-Ray GPU: VRayHDRI with RGB multiplier in the Output rollout renders differently;
    (*) V-Ray GPU: When using displacement, textures are affected by the texture format setting;
    (*) VRay2SidedMtl: Crash with animated submaterial on the second frame in V-Ray GPU;
    (*) VRay2SidedMtl: Invalid colors with V-Ray Standalone when rendering scenes with two VRay2SidedMtl materials nested in each other;
    (*) VRayDirt: Crash when undoing deletions of geometries that are in Include/Exclude lists;
    (*) VRayDistanceTex: Crash during IPR (since 4.02.01);
    (*) VRayEnvironmentFog: Crash with VRayEnvironmentFog with overlapping gizmos with coinciding far sides;
    (*) VRayGLSL: GLSL materials cause V-Ray GPU to recompile kernels on each start;
    (*) VRayInstancer: Crash when rendering with Thinking Particles (since 4.02.03);
    (*) VRayInstancer: Fixed losing some particle groups during instancing;
    (*) VRayOSL: Crash during IPR;
    (*) VRayOSL: Crash when selecting specific VRayOSLTex in material editor on scene open;
    (*) VRayOSL: Flipped textures with OSL maps on V-Ray GPU;
    (*) VRayOSL: OSL issues errors when output closures are not explicitly specified;
    (*) VRayOSL: Renders black in IPR if attached to VRayExtraTex;
    (*) VRayPluginNode: Crash when a texmap used as a displacement map is being modified during IPR;
    (*) VRayScene: Camera settings from vrscene interfere with the camera in 3ds max;
    (*) VRayVolumeGrid: Caches containing a minus/dash sign before the # format can not be loaded;
    (*) VRayVolumeGrid: Caches containing digits after the # format can not be loaded;
    (*) VRayVolumeGrid: Crash when rendering with GPU as production after rendering with IPR;
    (*) VRayVolumeGrid: Multiple overlapping volumes do not blend correctly with V-Ray GPU;
    (*) VFB: Aspect ratio is changing when resizing VFB during IPR;
    (*) VFB: Closing the VFB window while 3ds Max is saving a VFB image causes 3ds Max to crash;
    (*) VFB: Image Info has to be cleared when loading a new image in VFB;
    (*) V-Ray scene converter: Fix Opacity and Reflection Glossiness parameters conversion for CoronaSkinMtl;
    (*) V-Ray scene converter: Fix Reference node space mode conversion for CoronaTriplanar;
    (*) Lens Analysis Tool: crashes when analyzing a photo manually;


    And a basic scene done through teamviewer:

    [​IMG]
     
  2. Andy47

    Andy47 Well-Known Member
    Staff Member Moderator

    Joined:
    Feb 24, 2012
    Messages:
    2,992
    Likes Received:
    360
    I did ask about the ability to render Corona materials and most of those in the library. However unless you have Corona installed it's not much of a new feature. However the day is coming where that won't be necessary.. and then Corona / V-Ray users, can happily render assets and whole scenes from each other, with no need for any conversion/tweaking.
     
    wuyan and roocoon like this.
  3. Archim

    Archim Member
    Member

    Joined:
    Aug 3, 2017
    Messages:
    16
    Likes Received:
    2
    It`s Time for some Leaks (fingerscrossed)