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Ziva Dynamics Ziva VFX v1.0 Maya 2014 - 2017 Win/Lnx

Discussion in 'Maya' started by VIPGFX, Nov 14, 2017 at 4:53 AM.

  1. VIPGFX

    VIPGFX Post MASTER
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    [​IMG]

    FASTER ALTERATIONS

    Director feedback at the 11th hour? No problem.
    With ZIVA VFX, character alterations can be applied retroactively at nearly anytime.

    Adapting the underlying anatomy of your characters will let you react quickly to all feedback during any step of your creative process.
    GREATER REALISM

    With soft tissue sitting on top of anatomical muscle groups, everything looks right. Muscles preserve volume under force and collision, while tissue bends, stretches, creases and jiggles with physics-informed realism.
    RAPID SEQUENCING

    When the inevitable prequel, sequel, and spinoff get the green light, ZIVA VFX lets you improve fidelity, modify appearances, and shift art direction while still preserving character essentials. Never start from scratch again.
    OTHER USE CASES

    ADD DYNAMICS TO EXISTING RIGS
    Add a physical-correction on top of any existing character rig with our goaling attachment. This lightweight approach corrects unwanted stretch and adds contacts and plausible secondary motion.
    MAKE FEATURE ANIMATION WITH PHYSICS
    Create rudimentary characters easily with a single volume on top of a skeleton. This approach is ideal for feature animation – capturing the bulk, volume, and secondary dynamics of a character.
    CORRECT TROUBLE AREAS
    Correct hand pronation-supination
    Correct neck shape with precise neck muscle movement
    Correct upper-body rigidity under twisting
    Correct thigh skin shape due to quadriceps muscle excitation
    Add life-like belly fat secondary motion (inertia and gravity)
    Correct elbow self-collisions





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  2. Guruboy

    Guruboy New Member
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    Has anyone noticed the problem in the .rar file for Maya 2017?