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2D Platformer Game Development Crash Course for Unity 2022

Discussion in 'Others Tutorials' started by voska89, Nov 18, 2022.

  1. voska89

    voska89 Well-Known Member
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    [​IMG]
    Published 11/2022
    Created by Chris Tutorials
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English | Duration: 26 Lectures ( 7h 30m ) | Size: 5.2 GB​

    Unity GameDev from Scratch to Create Platformer Characters and Game Mechanics
    What you'll learn
    How to Create a Platformer Player with Ground & Air Sword Swing Combos and a Ranged Bow Attack
    Make ground and air enemies with basic enemy AI
    Build a game level with tileset and tilemap tools
    Setup up player input with the InputSystem package and UnityEvents
    Learn about animation state machines and using AnimationStateBehaviours to control complex characters
    Create a health pickup item to keep your player alive
    Requirements
    I recommend using Unity 2022.1.20f for the project to avoid problems from have a different editor version
    You should have some knowledge of how to program to understand basic concepts. This course is code heavy. All code is done live on screen so you can copy directly when needed.
    Description
    Learn how to create a 2D platformer game inside of Unity 2022. This course shows you how to build player and enemy characters for movement and combat within a side scrolling platformer game. Much of the course is dedicated to understanding Animators in unity as we build out full animation state machines for both the player and enemy characters. To go along side the states and transitions are StateMachineBehaviour scripts which let you queue up changes and effects for your characters when entering or leaving states. For instance, this is very helpful when you want to make a character jump upon entering a jump state when the jump action is pressed on your keyboard. To make player input go smoothly, we use the new InputSystem to set keybinds to actions and respond to those actions triggering through UnityEvents. To make the game more complete, we make use of Cinemachine follow camera, parallax background, health pickups, sound, and tilesets to continue building out our demo game. Many of the scripts are intentionally designed to be reusable like the Damageable script which lets any character take damage or be healed on triggering events.The final course project with all source files are provided in the course for you to use or reference in any of your own projects!Player Controller, Movement and PhysicsAnimation State Machines for Players and Enemy CharactersDealing Damage to Player and Enemy CharactersWorking with Tilemaps and Tilesets to Build Game LevelsBasic Enemy AI PatternsRanged AttacksAerial AttacksCombo AttacksAnimationStateBehaviours for triggering changes on eventsHealing Health PickupsMusic & SoundHow to Export a GameCinemachine Follow CameraInput System Actions and UnityEvents for handling player inputFloating damage textAnd more...
    Who this course is for
    Aspiring game developers
    Looking to make a 2D, Platformer, Pixel Art, or Unity Engine Game
    Homepage
    Code:
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