There is a lot that will be covered in this course, but the main topics are as follows: Blocking out the character in Zbrush to set the basis and proportions. Creating realistic cloth simulations in Marvelous Designer. Creating the accessories and hard surface pieces in 3DS Max. Detailing the character in Zbrush to achieve a realistic result. Using XYZ workflow to detail the face and skin. Creating stylized hair in Zbrush using curve brushes. And much more. All the hard surface modeling will be done in 3DS Max, However, the techniques used are universal and can be replicated in any other 3d modeling package. The organic and detailing will be done using Zbrush, and the cloth simulation using Marvelous Designer. Code: You need to login or register to view this content. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.