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Artstation - AAA Rocks for Games - RGB Masked Workflow Tutorial

Discussion in 'Others Tutorials' started by voska89, Jan 25, 2023.

  1. voska89

    voska89 Well-Known Member

    Jun 25, 2017
    Likes Received:
    Artstation - AAA Rocks for Games - RGB Masked Workflow Tutorial
    Content Source:https://www.artstation.com/marketplace/p/BqV6/aaa-rocks-for-games-rgb-masked-workflow-tutorial
    Genre / Category:3D Tutorials
    File Size :1.1GB​

    In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel density at any asset scale.
    We start with highpoly sculpting in Zbrush, and end in Unreal, with masks from Substance Painter, and textures from Substance Designer.

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