This Tutorial is not for beginners. The global pace is quite fast I take for granted pcopen functions, nearpoint functions and basic VEX knowledges. If it is not the case, this lesson is not adapted. You can check the chapter 1,2,3 and 4 without paying Here is The Disintegration Effect 2 The Skull In this lesson we're gonna build a full setup and extend the technics from the first part to rigid body simulation. We are going to learn tips and tricks that I'm using in production such as advanced custom collision and clustering. I've prepared a lot of different exemple to have a good undestanding about velocity calculations, rotation by quaternion, displacment, timestep and grain We will start with a basic object to finally switch to the skull in order to have a good pedagogy We're gonna talk as well about framgentations,triggers, and ,solvers, With included files per chapter for a better learning. Code: You need to login or register to view this content. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.