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CGMA - Anatomy for Production

Discussion in 'Others Tutorials' started by VIPGFX, Oct 5, 2019.



    Jul 25, 2011
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    The objective of this class is to understand anatomy in terms of shape, form, and function. Each week we will study a different portion of the upper human body, find ways to simplify the muscle and bone structures, and see how these impact or are impacted by the movements of the body. Through a series of sculpts, we will attempt to find ways of simplifying the human figure in ways that are easily understood and easy to recreate. Focus will include shoulders, head, neck, back, torso regions and arms. Full body sculpture focus and lower body will be addressed and studied in the 2nd portion of your anatomy training.

    During the second half of your anatomy training, you will be learning key fundamentals of tying in the upper body to the lower extremities and how it will affect your full form. You will learn about the key fundamentals of recreating believable and fully functioning anatomy.

    Week 1 | Introduction and Establishing Course Themes
    Week 2 | Skeletal Masses, Proportions
    Week 3 | The Torso
    Week 4 | The Torso, Continued: the Neck and Shoulder Girdle
    Week 5 | The Arms
    Week 6 | Sculpting the Hand
    Week 7 | Sculpting the Leg
    Week 8 | The Foot
    Week 9 | Tying in The Full Figure
    Week 10 | Finalizing the Full Figure

    MATERIALS: Zbrush recommended, or Mudbox or equivalent sculpting software
    SKILLS LEVEL: Intermediate
    PREREQUISITES: Knowledge of ZBrush and digital sculpting strongly recommended; course pre-reqs include Intro to Production Modeling

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