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CGMA - Character Creation for Film/Cinematics

Discussion in 'Maya Tutor' started by VIPGFX, Apr 22, 2022.

  1. VIPGFX

    VIPGFX Post MASTER
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    A 10-week course for creating highly polished characters with efficient and clean modeling for cinematics in film and games

    The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character. We will begin by analyzing and assessing various reference materials prior to initial sculpting. Then the class will dive into the fabrication of hard surface components, clothing, and other accessories needed to finish out/polish a high-poly asset. From there, the emphasis will then switch over to surfacing your character using advance painting and shading techniques. These will include look-development of skin, metal, and various other material shaders prior to outputting final renders. Finally, we will end the course with discussions on and demonstrations about color theory, render manipulation, and post processing.


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