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Corona Render v9 Retail (20221017) for 3dsMax

Discussion in 'CGI News' started by roocoon, May 27, 2022.

  1. roocoon

    roocoon Well-Known Member
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    The v9 cycle started for Max too. Warm-up minor changes for a start.

    Changelog:

    Chaos Scatter
    Fixed issue where using Unpack option of the installer from network drive did not unpack Scatter

    Tone mapping
    Fixed UI delay issue when using tone mapping in Camera with operator-animated keys
    Fixed issue where right-clicking at the numerical value of spinbox led to reset of the value
    Fixed issue where resetting opacity of LUT could reset selected LUT file
    Fixed issues (Non-Standard Format error) when loading different types of LUTs
    Tone mapping pipeline is now created in every scene, without need to interact with it first, allowing users to access it from MAXScript

    Cosmos
    Updated Cosmos service shipped with Corona installer

    General/Bugfixes
    Fixed issues when using ColorPicker with linear percent value types
    Fixed crash when changing 3ds max 2023 theme
    Fixed issue where switching the renderers can crash after loading saved custom defaults
    Fixed issue where user can't import models from Cosmos when download folder contains non-ascii characters
    Fixed tyFlow crash when the input mesh is empty
    Fixed color temperature gamma issues in Color Picker
    Fixed issue where clicking on temperature or albedo in Color picker without changing their values would change the color
    Fixed Corona objects (Light) being broken in some specific scenes where 3dsmax does not provide version information for an unknown reason
    Clicking "None" in IES rollout of CoronaLight now correctly opens the corona IES folder

    [​IMG]
     
    idi81 likes this.
  2. roocoon

    roocoon Well-Known Member
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    A couple of updates later and v9 gets into some new things.

    corona v9 (2022-07-12)
    General
    Added Corona Pattern modifier
    Added support for Chaos Cosmos Decals assets
    Added option to preserve slicer materials when using material override
    Added possibility to preserve material opacity and bump when using override material
    ACES OT tonemapping operator is now used by default
    Textures connected to CoronaPhysicalMtl, CoronaLegacyMtl, CoronaSkinMtl and CoronaHairMtl are now visualized in 3ds Max viewport (High quality viewport needs to be enabled).
    Improved metals detection and materials conversion in Corona Converter
    Improved conversion of refractive materials in Corona Converter (materials with black refraction color are no longer treated as refractive materials)
    Removed support for 3ds Max 2014 and 2015
    Removed warning about using V-ray bitmap in IR (it works correctly)
    Experimental
    Added support for out of core textures - currently off by default
    can be enabled in devel settings by increasing the HDD cache size to non-zero value
    Fixes
    Fixed Corona Bitmap mapping in High Quality Max viewport
    Fixed crash when translating an object + starting IR with hotkey
    Fixed issue where having black enviro and non-black overrides could lead to NANs
    Fixed Tone curve editor crashes when moving any points
    Fixed crash when adding overridden operators when rendering from 3ds Max physical camera
    Disabling CoronaCameraMod (eye icon in modifier stack) now correctly disables its tonemapping effect on the render.
    Fixed tone mapping crash when changing Camera TM values in Auto Key mode
    Fixes in Curve Editor
    When sampling colors in Curve Editor, the color is now before the curves were applied
    Fixed Y-axis being reversed when sampling colors - i.e. picking the value from the top of viewport picked it from the bottom
    Chaos Scatter
    Chaos Scatter requires license only when its UI is on, not during the whole 3ds Max session. Rendering scattered instances is unlimited.
    Fixed endless IR restarts in V-Ray in certain situations (e.g. when using IFL file as density map).
    Cosmos models imported as part of Scatter presets are disabled for rendering. If needed, it can be enabled again in 3ds Max, in object properties of each of the models.

    No idea how to control this but just by clicking various buttons, I get renders of strange entities. The mark of the artist I'd say :)

    [​IMG]
     
  3. roocoon

    roocoon Well-Known Member
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    Another update.

    corona v9 (2022-08-02)

    General
    Error window rewritten to Qt
    Added new MAXScript function CoronaRenderer.CoronaFp.showErrorWindow() to open the Corona Error window when needed
    Added depth of field to fish eye camera
    Added support for VRaySwitchMtl (except for plugging in a map to do switching, which is not yet supported)
    Added new warning when there is more than one displacement modifier applied to an object - warning that all but one modifier will be ignored

    Fixes
    Fixed entering values to spinbox in tone mapping and color picker when “,” is set as delimiter
    Fixed position of TONE MAPPING title on HiDPI monitors
    Fixed tooltips in tone mapping
    Fixed dimensions of imported Cosmos decals
    Fixed Corona using only E-cores of modern Intel CPUs on Windows 11 when in background
    Fixed incorrect anisotropy of 3dsMax’s physical material in 3dsMax 2023

    [​IMG]
     
  4. roocoon

    roocoon Well-Known Member
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    A couple of quick updates that almost stepped on each other's toes.

    corona v9 (2022-08-23)
    New
    Added randomize by decals into UVW randomizer

    Fixes
    Small optimizations to 3dsmax scene parsing
    Fixed CoronaCameraMod UI layout
    Fixed CoronaCamera UI layout
    Fixed naming of batch-loaded MultiMap textures to begin at either 0 or 1 to match Color slots
    Fixed Focus picking doesn't work with DOF in fisheye camera
    Fixed Rendering starts in 3ds Max VFB after logging into License server and not restarting 3ds Max
    Fixed 3dsmaxbatch.exe no longer unexpectedly engages 1 interface license of Corona
    ------------
    corona v9 (2022-08-18)
    New
    Initial implementation of clouds!
    Added support of additional maps and materials in high quality viewport:
    RaySwitchMtl, FrontBackTex, SelectTex, RaySwitchTex

    Fixes
    Fixed HDRI environment rotated by 90 degrees in viewport preview when Corona Color Correct or Corona Tonemap Control nodes are used
    Fixed crash with Corona modifiers and some combinations of animated modifiers
    Hidden obsolete Corona object parameters from track views
    Prevented spawning multiple licensing dialogs when attempting to start docked IR without an active license
    Updated the Cosmos installer packaged with the Corona installer

    And a bad choice of scene for computers like mine... Had to stop it of course.

    [​IMG]
     
  5. roocoon

    roocoon Well-Known Member
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    Three updates later...

    corona v9 (2022-09-20)
    New
    Added the ability to randomize the rotation of CPattern tiles
    Added an error message that Corona Light material does not work with Corona Pattern
    Fixes
    Fixed previews of materials in matlib are black
    Fixed issue where sun with clouds in 3ds max environment slot was very slow to update
    Fixed crash when opening and closing Render Settings in Max 2023.2
    Fixed cannot enter decimal values into spin boxes when starting with the . (dot) symbol and input language is NOT English
    Fixed when offset is randomized, the pattern result changes if the pattern node is transformed (translate/scale/rotate)
    Fixed rare crash occurring while rendering with IR and a material is assigned
    ---------
    corona v9 (2022-09-13)
    New
    CoronaPatternMod - The pivot/axis helper object now moves when pattern offset is adjusted
    Twinbru fabrics are now available in Cosmos
    Fixes
    Fixed NANs appearing when per-material background override is set to constant black color.
    Fixed Tone mapping being empty in Camera > Edit Tone Mapping after settings reset unless some changes made in the VFB
    Fixed “update texture cache” button is now disabled while rendering to prevent crashes
    Fixed issue where pattern that uses pattern node material:
    would not work with decals
    would not react to IR changes to the material
    --------------------
    corona v9 (2022-09-06)
    Clouds
    Added checkbox to CoronaSun to apply shadows from clouds
    Clouds computation speed up
    Faster IR parsing
    Correct shadowing of the sun based on clouds

    New
    Added support for displaying Corona MixTex texture in high quality viewport
    Added RMB menu to PatternMod pattern node
    Added warnings for Hair, Displacement, and Pattern modifiers when multiple modifiers are applied to a single node
    Fixes
    Improved import of materials from Chaos Cosmos, they should now render similarly to materials imported into V-Ray
    VolumeGrid assets can be updated in Max asset tracker
    Fixed multiple Cosmos browsers popping up when launching Cosmos
    Fixed “device or resource busy error” in some scenes
    Fix of displacement artifacts when rendering at high resolution
    The curves coming from the legacy color mapping configuration are now validated and the default curve is used if the loaded curve is invalid

    [​IMG]
     
  6. dreamof3d

    dreamof3d Well-Known Member
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    Please upload the crack, I bet you would be a hero and make you feel good :)
     
  7. roocoon

    roocoon Well-Known Member
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    Why on earth do I have to release some crack to make me feel good?
    I got my grandkids for that and I only have to put Princess Mononoke on TV to get my fill.

    The crack is the same as in Vray. The crack thieve and any of his copycats can easily do it so ask them.
     
  8. realflow

    realflow Member
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    Hey roocoon. This forum is a sharing forum. So why come and show us that you have the latest version of corona. To make us drool? or to show us that you are smart and a great cracker. We don't need you to know the progress of corona. just go to their website
     
  9. roocoon

    roocoon Well-Known Member
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    When I need your permission to post a news item, I'll remember to ask you.
    In the meantime, if you need some software, learn how to do it, or easier, look at one of the releases sections.
     
  10. jaejgo

    jaejgo Active Member
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    It has always been said that not to be appreciated is the greatest contempt.
    For those who boast like your rooco
     
  11. roocoon

    roocoon Well-Known Member
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    Wise saying and most probably right.
    But only if those who don't appreciate you, are better than you on whatever they don't appreciate you for.

    And by the way, I don't boast. I only point the finger to some characters who copycat my cracks.
     
  12. dreamof3d

    dreamof3d Well-Known Member
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    Copy cat, copy cat, fucking copy cat. I imagine you having severe fits.... screaming at family members, starring at the ceiling in bed seeing the words Copy cat, copy cay, fucking copy cat. Going out on three day benders in a total blackout spray-painting "COPY CAT" on box cars.
    Just post the new version without it showing it's licensed to a copy cat!
     
  13. roocoon

    roocoon Well-Known Member
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    Oh boy... Now I worry.
    You wrote a couple of hysterical sentences without once mentioning your hardware!
    Come to the clinic I am, they got some good doctors for your case too :)
     
    dreamof3d likes this.
  14. dreamof3d

    dreamof3d Well-Known Member
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    My hardware is a has-been... new AMD Threadrippers, DDR5 ram.... RTX 4090's my new iPhone 14 Pro Max that come's in a few weeks as fast as this machine LOL
     
    roocoon likes this.
  15. roocoon

    roocoon Well-Known Member
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    Good days ahead for you but keep a parachute handy when you play with your computer.
    It sounds capable of taking off into space :)
    Enjoy it.
     
  16. dreamof3d

    dreamof3d Well-Known Member
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    I just said my existing hardware stays for a long time. If I won the lottery, I would build a new machine every year
     
  17. dreamof3d

    dreamof3d Well-Known Member
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    You probably jerk off watching Barney and Sesame Street o_O
     
  18. roocoon

    roocoon Well-Known Member
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    :)
    Not really. They look like "merde" now they've reached my age.
     
  19. roocoon

    roocoon Well-Known Member
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    A couple of updates and it reached RC1 level.

    corona v9 RC1 (2022-09-30)

    New
    Added contrails to Corona PRG sky
    Added real world scale to Pattern Mod
    Added crash handler to Corona Image Editor

    Chaos Scatter
    Added new ChaosScatterEdgeTrimming map (under Chaos Scatter category). Can be plugged into opacity slot of model object's material to perform trimming of its whole individual mesh elements (e.g. grass blades in grass patches) for each instance alongside Include/Exclude splines and target object's boundaries - check out the playground thread
    Extreme scatter scenes (in terms of amount of instances) now parse faster. The speed-up is relative to scene complexity
    Renamed Scatter related categories in Command Panel and Material Editors to 'Chaos Scatter'

    ChaosScans improvements
    VrScans rebranded UI to ChaosScans/CoronaScannedMtl
    Added “Download” button to the material to open the Chaos Scans downloads page
    We can now convert VRayScannedMtl to CoronaScannedMtl and Corona can also directly renderer VRayScannedMtl
    Fixed internal error when license is missing
    Fixed artifacts on the edges of materials with edge displacement
    Fixed paint color map on/off checkbox not working
    Fixed a crash with “37fandango” Chaos Scans material
    Fixed CoronaScannedMtl to get same results as in V-ray
    Blending between light and shadow made smoother, results made more consistent with VRay
    Fixed issue with displaying materials like 210f00prism
    Fixed displaying of error when material is missing information (ceramic_brown_matte_e)
    Clear coat map is plugged in

    Fixes
    Fixed: Viewport - "Show Realistic Materials with Maps" displays incorrectly with Corona v9 DBs [REGRESSION]
    Fixed invalid rotation matrix in FishEye camera that was causing NANs
    Fixed: Multiloaders do not work with Sky model, Material library or Optix
    Fixed rare asserts in ImageTexture when it is removed while loading
    Fixed: crashes caused by changes in scheduler
    Fixed recursive deletion of the texture cache folder - when it was D:/ it started deleting it
    Fix of combination of IR and checking tone mapping checkbox override not restarting IR
    Fixed: Loading motionblur curve into tonemapping color curve editor causes CTD
    Fixed: Tone Mapping - Reset All Curves crashes 3dsMax
    Fixed: CIE crashes opening attached CXR file
    Fixed loading of legacy tone mapping configuration that contain curves operator [REGRESSION]
    Also presets and CXRs that could not load properly
    Various minor UI tweaks
    Split pattern UI into multiple tabs
    Updated binary of Chaos Cosmos Service bundled in our installer
    --------------

    corona v9 (2022-09-27)

    New
    Added global Texture Cache, which offloads individual texture mipmaps into specified folder on disk
    has options in System settings, where you can specify how much space Texture Cache can occupy on harddisk and also select location of cache folder
    has boolean Enable option in Performance tab, which enables Texture Cache per scene
    it is turned on by default
    can save up to 30% memory during rendering
    Added Motion Blur shutter curve into Corona Camera UI
    Added CoronaVrScans material - Get your trial here: https://www.chaos.com/scans
    Added random seed parameter into clouds
    Added the possibility to automatically compute CoronaPattern height which tries to preserve pattern proportions
    Added error message when clouds model data could not be loaded

    Fixes
    Fixed problem with slower compact/slate material editor previews than those in Corona 7
    Fixed: 3ds Max crash after resetting scene, creating Corona camera and adding operator to tonemapping
    Fixed: Tone Mapping undo animation of newly added operator causing a crash
    Fixed: issue with CProxy display method wile auto-key is active
    Fixed: CoronaImageCmd paths with spaces which previously worked fine in V4 but did not in V7/V8
    Fixed: Main clouds and Cirrus move in different directions
    Fixed: Clouds - Values lower than 200m for "Height" causes tiling artifacts

    [​IMG]
     
  20. dreamof3d

    dreamof3d Well-Known Member
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    How special for you. The rest of us that are not as lucky to be a copy-cat will receive the real deal in time. Don't melt your CPU....