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Corona Renderer 5 (daily) for 3ds Max

Discussion in 'CGI News' started by roocoon, Sep 20, 2019.

  1. roocoon

    roocoon Well-Known Member
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    I had done this days ago and just when I found time to render with it, another daily came out. It will have to wait.

    This is for the daily of Aug. 27, 2019.

    I missed the highlighted note that the denoiser library has to be downloaded fresh so I used the old one in the render.

    As for the rest of the changelog:

    Added option to disable the "startup scripts enabled" warning in the 3ds Max
    Updated Intel CPU AI denoiser to version 1.0
    Fixed the denoiser adding ghosts of objects which are not visible in the scene due to lack of lighting
    Lowered memory consumption for higher resolutions (2k+)
    Updated NVIDIA GPU AI denoiser to the latest version
    Better compatibility with other plugins also using NVIDIA CUDA and OptiX frameworks
    Improved performance with Turing GPUs
    Better error reporting
    Requires NVIDIA GPU driver version 418.81 or later
    Bloom&Glare progress bar is now shown in CIE as well
    High quality image filtering is now one of the selectable filter types (used as the default one) instead of being enabled by a separate checkbox.
    Bugfixes
    Fixed license activation not working in some cases when running Corona on the same machine as licensing server.
    Newly saved CXR contain information about camera (VR, type), so CIE can compute Bloom&Glare correctly for different camera types
    Fixed crash when switching CoronaLight on/off during IR
    Fixed normal maps rendering incorrectly
    Fixed .conf file parsing error on opening Render Settings (or starting rendering) after certain values are saved as defaults in Render Settings (e.g. when Image Filter Type is set to Symmetric Tent by default).
    Fixed not being able to load back .conf file saved from CIE in some cases (e.g. when NVIDIA or Intel AI denoisers are selected)

    [​IMG]
     
    Archim and Bgianfilippo like this.
  2. leo shaft

    leo shaft Member
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    very nice work!!
     
  3. roocoon

    roocoon Well-Known Member
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    Thanks, as long as you don't refer to the scene itself :)
    I picked it up somewhere in the 'net. The artist is somebody I don't even know.
     
  4. leo shaft

    leo shaft Member
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    It is also a pleasure to see such a good C.G example like this.

    Thank you.
     
  5. Archim

    Archim Member
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    Im a huge fan of corona and love to pay for the engine. They really do a great job and so did you with this render.
     
  6. roocoon

    roocoon Well-Known Member
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    After skipping some updates, I went back to do the 2019-10-10 version.

    Changelog since the last one I posted earlier:

    Oct 10, 2019
    Bloom and glare computation is now 10% faster and uses 20% less memory
    Fixed installer leaving some old and unused files on disk when updating from older installations
    2.5D displacement
    Added automatic bump map extraction from the displacement map, improving image quality for the same displacement size
    Changed default displacement screen size to 2 pixels to achieve best compromise of quality vs RAM usage
    When material with RaySwitch in diffuse slot is shown in viewport, the direct visibility override map is now displayed, instead of the GI override
    Fixed radio buttons disappearing from different sections in Corona Camera
    Oct 3, 2019
    Fixed crash when unhiding an object with LightMtl applied while using the old light solvers
    Optimized Corona Distance Map when Corona Scatter is plugged as distance-from object. Brings up to 30% speed up in extreme cases.
    Fixed readme file for the installer unpack option to reflect changes in the directory structure.
    2.5D displacement
    Number of primitives generated by displacement is now included in the primitive count displayed in VFB stats tab
    Optimized geometry processing time - up to 3-4x faster on average, more than 20x faster in some extreme cases
    Optimized rendering speed - few percent increase on average, but up to 3x faster in scenes with heavy displacement
    Optimized memory usage - roughly 2x less memory on average, more than 10x less memory in some extreme cases
    Fixed rendering artifacts occurring in some scenes
    Fixed recomputing displacement in IR when the displaced object is moved. It's now recomputed only when the displacement settings change, just like the old displacement.
    Optimized scene parsing time for scenes with high amount of instances. More than 2x faster parsing for scenes with ~5M instances.
    Sep 30, 2019
    Corona ColorPicker now uses Corona icon in its title bar
    The error message indicating that a NaN pixel was encountered in the rendered image now includes link to a helpdesk “create bug report” page.
    Autosave path - added help button to explain which special tokens can be used (similar to render stamp)
    Optimized geometry processing time and IR restarts in scenes with larger numbers of instances. In some extreme cases this speeds up geometry processing time by up to 30%
    Changed the directory structure of installed Corona
    We no longer install various DLLs into 3ds Max root folder. These are now installed into Program Files
    Added new 2.5D displacement mode
    Much more memory efficient than the original displacement, allowing much finer displacement (smaller screen/world size) while using less memory.
    Controlled by new checkbox in performance tab of render settings
    Enabled by default for new scenes, but disabled for older scenes for backwards compatibility.
    Sep 20, 2019
    Fixed caustics disappearing with more passes in some scenes
    Fixed SSS material rendered wrong inside glass with refraction gloss <1 + caustics
    Fixed Corona toolbar to preserve its state between sessions in 3ds Max 2018 and newer
    Fixed normals that were computed wrongly in some other cases
    Sep 16, 2019
    Fixed 3ds Max sometimes crashing during parsing when point cache modifier is used
    Fixed normals that were computed wrongly in some cases
    Fixed falloff map in camera space not reacting to camera movement
    Reduced memory usage by 4 bytes per pixel, slightly optimized rendering of nearly-empty scenes
    Fixed Corona Camera tilt and shift not updated on scene open
    Fixed VFB stopping updating after drag & dropping lightmix colors

    And a sponge from the 3D Volume Material scenes from the link on their site.

    [​IMG]