Dailies of the new major version started a month ago. Too early to tell but they'll probably make a good thing even better. Start at the usual place: https://corona-renderer.com/features/features-full-list Changelog for daily of Dec. 12, 2019 File open dialog changed from 3ds Max dialog to Corona's one in all 4 usages - CProxy, CoronaLight ies file, CoronaCam lut file, and ColorCorrectTex lut file. The open dialogs now remember the current file path and open from there. Added support for RailClone 4 segment materials When opening older (pre-v5 scenes), when there is no displacement used, Corona automatically switches to 2.5D displacement. We still ask for permission when there is any displacement used, so that scene appearance does not change without user input Optimizations CoronaBitmap - Optimized memory storage of textures whose dimensions are not a power of 2. 20-30% total memory reduction in few real world scenes we tested. CoronaBitmap - Up to 66% memory reduction when using RGB textures that hold only gray colors Improved performance of Density map slot in Corona Scatter (e.g. speeds up common setup with Corona Distance map plugged into it). Bugfixes Fixed the “update to 2.5D displacement” popup lowering screen size of an instanced displacement modifier multiple times Fixed scatter not updating viewport when scale map mode is changed Fixed LightMtl using wrong UV coordinates in some specific cases Fixed blurring of caustics at the edge of the screen Fixed crash when scene is reset while docked IR is running. Fixed randomized assigning of materials in RailClone Fixed Corona Scatter not to recompute on changes in material of original model objects (could cause freezes in some rare cases) And a render of a scene I picked off the web.