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Corona Renderer 7 (Daily) for 3ds Max

Discussion in 'CGI News' started by roocoon, Sep 20, 2020.

  1. roocoon

    roocoon Well-Known Member
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    Another newborn in the same family :)

    As the comments below say, this is the v6 hotfix that will be released at some (early probably) future time.

    Changelog (2020-09-16):

    Note that all changes in this build will be released in v6 hotfix, so this is more of a hotfix preview than actual v7 daily build.

    Fixed crash when Falloff Map with fresnel type and world - z axis direction is applied to refraction
    Fixed DR being stuck when rendering second frame of an animation
    Fixed the issue where having Norwegian locale lead to 3ds Max crash at startup.
    Fixed: Scatter missed update in IR causing "popping" while scrubbing timeline
    Fixed LEGION_STOP in scene with falloff + RGB multiply maps combo
    Reverted behaviour of the no tiling mode in CoronaBitmap which was causing unwanted results when used as a mask


    Protection remains the same and my renders remain unfinished as usual.

    [​IMG]
     
    dogrusoy likes this.
  2. roocoon

    roocoon Well-Known Member
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    This beta has been updated too.

    Changelog (2020-11-06):

    Added support for Ornatrix v7 (the older versions are no longer supported)
    Fixed scene parsing taking longer in each frame
    Does not fix prolonging geometry parsing, this will be addressed in the future
    Fixed crash of 3ds Max caused by our quad menu
    Fixed falloff map built-in color mixing
    Removed the old displacement method. Only 2.5d displacement method remains.
    This currently breaks combinations of displacement + light emission and displacement + fast rounded edges mode. This will be fixed over the course of daily builds
    In Corona Scatter, the parameter limiting number of instances displayed in the viewport is now colored when the limit gets exceeded.
    Added displaced primitives to the VFB stats tab
    Added new render stamp option: displacement primitives: %sd
    Displacement primitives are also published in maxscript with getStatistic(15)
    Fixed bug in Light solver precomputation that caused crashes in IR
    CoronaBitmap now automatically removes NaNs and INFs from input images

    A huge but nice scene I downloaded but unfortunately with lots of missing maps etc.
    Not that I'd be able to render it in its full glory :)

    After a couple of hours with 30 hours, or so, left to go!
    I didn't plan to wait that long so I post its denoised image too at that time. Pretty nice I find...

    [​IMG]

    [​IMG]
     
    Cortamia and chronocross like this.
  3. roocoon

    roocoon Well-Known Member
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    A couple of updates were out since the last one I posted.

    2020-12-10

    Added new grounds up PBR material - CoronaPhysicalMaterial
    Renamed CoronaMaterial to CoronaLegacyMaterial
    There should be no change in existing maxscript which uses CoronaMaterial
    Fix of "No sockets could be bound!" DR failure
    Fixed memory leak when rendering hair


    2020-12-01

    Fixed CIE to correctly apply B&G in case of cubemap panoramic renders.
    Fixed rare issue where B&G might not be updated in VFB
    Fixed crash in Aperture dialog when it is destroyed and update is still running
    Fixed crash related to using map hierarchy with multiple fall off textures connected to each other
    Fixed Corona Scatter not to crash in case of spline scattering with zero frequency set to models
    Displacement:
    Normal displacement is now properly clamped in 2.5d displacement - only [0, 1] interval from the map is considered
    Fixed incorrect handling of blend material with empty sub-slots. When one of the 2 submaterials is now missing, the default wire color material will be properly displayed.

    Uninstaller
    Corona uninstaller now removes installation info from registry
    Added an error window which is shown when the uninstaller fails to restart in an elevated mode

    [​IMG]
     
    zhangligang likes this.
  4. zhangligang

    zhangligang New Member
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    hello where is download link? thanks
     
  5. Darry

    Darry Well-Known Member
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    Not here. You can just download the v6 trial from their site, this is just information in CGI News and information that roocoon cracked v7 daily, nothing more!
     
  6. roocoon

    roocoon Well-Known Member
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    Latest as of 2021-01-08

    Changelog for the last two releases:

    2021-01-08

    CoronaPhysicalMaterial changes
    Fixed problems (extreme memory consumption and crashes) caused by too low roughness value of sheen in Physical material
    General Bugfixes
    Fixed saving a render to disk (png,tif,tga) saving Alpha channel as black when Sharpening/Blurring is enabled



    2021-01-04

    CoronaPhysicalMaterial changes
    Fixed the bug where multiple warnings may spawn when selecting a new preset value
    Improved metalness tooltip to inform about the texture values
    Displacement
    Added support for light emission from displaced geometry
    Added support for fast mode of rounded edges when displacement is enabled

    [​IMG]