Welcome to Our Community

Wanting to join the rest of our members? Feel free to sign up today.

  1. We need to collect last month donation for our Servers,

    Click this link and Help Us:http://forum.gfxdomain.net/donate/

    If we help in yours works or study , please spend some money for us to pay ours servers

Creating Normal Maps with ZBrush and ZMapper with Scott Spencer

Discussion in 'Others Tutorials' started by User007, Oct 23, 2010.

  1. User007

    User007 New Member

    Oct 16, 2010
    Likes Received:

    Creating Normal Maps with ZBrush and ZMapper with Scott Spencer | 456 Mb

    Creating Normal Maps

    This tutorial covers an introduction to the ZBrush plugin ZMapper for use in creating normal maps for next-gen game engines. ZMapper is an extremely versatile plugin that allows the artist to create normal and cavity maps from their high resolution ZTool sculpts. The power of ZMapper comes from the fact that all the options are open to the artist when generating maps – which also creates many options in the interface. This video breaks down the interface into simple to understand options and covers the settings you will need to successfully generate high quality normal maps in ZBrush.


    You need to login or register to view this content.
    #1 User007, Oct 23, 2010
    Last edited: Jan 6, 2012