In this rare 1 hour lecture, I show you the technical process of painting and designing a character for a AAA game such as World of Warcraft. What does a Concept artist need to keep in mind when designing a creature? How do you approach material rendering? What is the pipeline for designing a creature in a game development studio such as Blizzard? Having worked on 2 World of Warcraft expansions, and Diablo 3, and Overwatch, I can explain to you the true "behind the scenes" process from a concept artists perspective. During the lecture you can see every brush stroke and every layer effect. Includes: Hi Rez wallpaper jpeg 1 hour video lecture Code: You need to login or register to view this content. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.