Intermediate | 3h 09m | 1.08 GB | Project Files 3 MB | Required Software: Softimage 2010 In this series of lessons, we will learn how Softimage can be used to model an appealing, cartoony character in a way that allows for a wide range of movement and emotions when animating. When rigging and animating, it’s always nice to have an appealing character to work with. In these lessons, we’ll cover the building of a simple character with emotive eyes and eyebrows which you can then rig and animate. We will look at methods for building the head, body, arms, and legs and methods for connecting them all together. During the modeling process, we will emphasize the use of proper topology and discuss how topology and edge flow can impact the outcome of the rigging and animation process. Home: _http://www.digitaltutors.com/11/training.php?pid=322 Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.