This tutorial will showcase how i went about creating Lunar Base Alpha in Unreal 4. I share my thoughts and process through each stage of development providing 8+ hours of content. This is jammed packed with videos, source files AND the Unreal package/contents! What’s inside: 14 tutorial videos – each video going over topics throughout the art process. Unreal 4 Package/Contents – Containing the final environment. Parent shaders and materials which can then use in your own environments. All Textures Sets used to create the scene. High Poly Source Files – 2 Trim sheets & Detail Decal Sheet. Scene Files – in OBJ and FBX format. Trim Sheet & Detail Sheet Templates. In this tutorial I go over: Trim design and modeling. Vertex painting, blending between materials. Texel Density. Height map creation for vertex blending. UVmapping and trim mapping techniques. Scene building. Lighting & Post process. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.