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Gumroad - Creating A Unique Environment in Unreal 4 - Lunar Base Alpha Tutorial

Discussion in 'Others Tutorials' started by VIPGFX, Aug 27, 2019.



    Jul 25, 2011
    Likes Received:

    This tutorial will showcase how i went about creating Lunar Base Alpha in Unreal 4. I share my thoughts and process through each stage of development providing 8+ hours of content. This is jammed packed with videos, source files AND the Unreal package/contents!

    What’s inside:
    14 tutorial videos – each video going over topics throughout the art process.
    Unreal 4 Package/Contents – Containing the final environment.
    Parent shaders and materials which can then use in your own environments.
    All Textures Sets used to create the scene.
    High Poly Source Files – 2 Trim sheets & Detail Decal Sheet.
    Scene Files – in OBJ and FBX format.
    Trim Sheet & Detail Sheet Templates.

    In this tutorial I go over:
    Trim design and modeling.
    Vertex painting, blending between materials.
    Texel Density.
    Height map creation for vertex blending.
    UVmapping and trim mapping techniques.
    Scene building.
    Lighting & Post process.

    Download Links:-

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