In this tutorial, you will gain the knowledge to take an unfinished sculpture, or speed sculpt from Zbrush and render it out as a realistic traditional sculpture. – I show you how to prepare the sculpt in Zbrush. – We then build out the Light Rig from scratch. – I go over the latest Industry Standard in ACEScg Colour Management and how to implement it in Maya. – We then build out all of the shaders from scratch. – In the last chapter, we take the renders into Photoshop for some quick Post Effects to add the final touches. This tutorial series is recorded in Real-Time, and I go over every step of my process in detail to make sure you get the most out of this learning experience. The tutorial is made up of 9 chapters, and contains a little over 2 hours of content. I will also be providing the light rig scene file with all of the geometry and shading networks. I will be unable to provide the textures used in this tutorial due to them being owned by a third party. But I do show you the websites which provide them so you can download them yourself and just plug them into my already existing network. The software used in this tutorial are: – Maya 2019 – Arnold – Zbrush – Photoshop Even though I have used these specific pieces of software, the techniques should translate to any package. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.