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Gumroad - Lookdev and Light your Zbrush Sculpts by Tom Newbury

Discussion in 'Others Tutorials' started by VIPGFX, Sep 13, 2019.



    Jul 25, 2011
    Likes Received:

    In this tutorial, you will gain the knowledge to take an unfinished sculpture, or speed sculpt from Zbrush and render it out as a realistic traditional sculpture.

    – I show you how to prepare the sculpt in Zbrush.
    – We then build out the Light Rig from scratch.
    – I go over the latest Industry Standard in ACEScg Colour Management and how to implement it in Maya.
    – We then build out all of the shaders from scratch.
    – In the last chapter, we take the renders into Photoshop for some quick Post Effects to add the final touches.

    This tutorial series is recorded in Real-Time, and I go over every step of my process in detail to make sure you get the most out of this learning experience.

    The tutorial is made up of 9 chapters, and contains a little over 2 hours of content.

    I will also be providing the light rig scene file with all of the geometry and shading networks.

    I will be unable to provide the textures used in this tutorial due to them being owned by a third party. But I do show you the websites which provide them so you can download them yourself and just plug them into my already existing network.

    The software used in this tutorial are:

    – Maya 2019
    – Arnold
    – Zbrush
    – Photoshop

    Even though I have used these specific pieces of software, the techniques should translate to any package.

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