Here is a Trim Sheet Tutorial i created along side my HoloBay Environment using Unreal4. I wanted to create a tutorial that focuses solely on this topic to provide clear ideas and how this can be approached. I share my ideas and workflow which i believe will enable you to execute on your vision and become even more proficient than you already are! In this tutorial you will learn about: design construction layouts texel density baking unwrapping and application overall process ***BONUS*** HoloBay Trim Sheet Files Included Code: You need to login or register to view this content. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.