Welcome to Our Community

Wanting to join the rest of our members? Feel free to sign up today.

  1. We need to collect last month donation for our Servers,

    Click this link and Help Us:http://forum.gfxdomain.net/donate/

    If we help in yours works or study , please spend some money for us to pay ours servers

Lowepost - Hud Hexagon In Cinema 4D & After Effects

Discussion in 'Cinema 4D Tutor' started by VIPGFX, Jun 19, 2021.

  1. VIPGFX

    VIPGFX Post MASTER
    Member

    Joined:
    Jul 25, 2011
    Messages:
    24,002
    Likes Received:
    3,266
    [​IMG]

    In this course, Nick Harauz will take you through using the Cloner Object inside of Cinema 4D to create a seamless Hexagon Floor and animated Hero Objects. After rendering our Cinema 4D project, we will bring this into After Effects and use 2D shapes, Replicators and Glow to add stylistic accents to the design. We will also explore using an After Effects Glow versus the Glow from Maxon One’s VFX Suite.

    LESSON 01: CREATING THE MAIN OBJECT
    In the first lesson, we’ll use a preset Cinema 4D spline to create the main Hexagon

    LESSON 02: CREATING THE HONEYCOMB FLOOR
    We’ll create another hexagon that we’ll clone and position just under our main object

    LESSON 03: USING THE EXTRUDE GENERATOR
    This lesson will be about the Extrude Generator

    LESSON 04: ANIMATING THE FLOOR
    The Plain Effector and Fields will be used to create a pulsating type animation

    LESSON 05: LIGHTING THE SCENE
    We’ll use Cinema 4Ds lights to illuminate our graphics

    LESSON 06: ADDING A CAMERA, POSITIONING THE SCENE AND RENDER
    A camera will be added to frame our scene and then render for use in After Effects

    LESSON 07: ADDING 2D HEX SHAPES AND OUTLINES PART 1
    In this lesson, we’ll bring all our shape comps into the Cinema 4D comp. We’ll make all the layers 3D and attach them to the null from Cinema 4D

    LESSON 08: ADDING 2D HEX SHAPES AND OUTLINES PART 2
    We’ll create another comp and a different style animation that we’ll offset

    LESSON 09: ADDING 2D HEX SHAPES AND OUTLINES PART 3
    We’ll create some line and Hex Bursts

    LESSON 10: ADDING 2D HEX SHAPES AND OUTLINES PART 4
    We’ll look at some final 2D shape animations by duplicating circles of a hex shape pattern

    LESSON 11: BRING THE SHAPES INTO THE MAIN C4D COMP
    Now it’s time to bring all the shapes we’ve created over the last 4 lessons into the main comp, attaching it to the null from Cinema 4D and then offsetting each shape animation in time

    LESSON 12: STYLIZING THE SCENE
    You’ve made it all the way to the end of the course and now it’s time to add, some color correction grain and glow to our scene. Let’s get to it
    Code:
    You need to login or register to view this content.







    Download Links:-





    [​IMG]
    Code:
    You need to login or register to view this content.



    Mirror :-

    [​IMG]
    Code:
    You need to login or register to view this content.