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Maxon Cinema 4D R19

Discussion in '3D' started by Ariusfx, Dec 13, 2017.

  1. Ariusfx

    Ariusfx Member

    Sep 3, 2017
    Likes Received:

    Cinema 4D Release 19 Complete Feature List

    Alembic R19
    Alembic module is now based on Alembic 1.6.1 SDK
    Alembic now supports subframe interpolation
    "Other Attributes" option enables the import of additional point attributes
    Export now supports the LOD Object
    Alembic Generator
    "Other Attributes" option enables the import of additional point attributes
    Several workflow improvements
    Alembic Morph Tag
    FBX R19
    FBX module is now based on FBX SDK 2017.1
    Support for FBX LOD Groups added (import/export)
    "Selection Only" option added to only export the selected objects
    "Global Coordinates" option added to save objects with global instead of local coordinates
    New Media handling
    DDS exporter added
    RPF can now save Material IDs
    New option "Groups (combine name collisions)
    Houdini Engine Integration
    Updated to Houdini Engine 16.0.633
    The Integration now also supports particle rotation.

    Workflow / UI

    New Feature highlighting
    Highlights new features in the current and previous version
    Highlights can fade away when used
    Custom highlight sets can be created
    New Media Handling Core
    Better media support in Cinema 4D
    Data gets loaded more efficient
    Layerset chooser now supports multi page/stream images (e.g. in multi page TIFF files)
    Layerset chooser now allows access and selection of streams in a movie
    Support for an arbitrary number of alpha channels
    Format Presets for all Image/Movie formats
    Option to adapt the Movie Data Rate if the resolution changes
    Textures can have their own color profiles
    Embedded color profiles for textures can be loaded
    Anamorphic formats can be recalculated in the Picture Viewer
    TIFF files can be compressed
    Pixel aspect ration can be saved/loaded
    Better support for CMYK and YUV images
    3D texture view supports the greyscale color profile
    New "Load Substances from Folder" command in the Substance Asset Manager
    Various new behaviors when inserting an object with multiple objects selected
    Image/movie options of loaded files are remembered, images and movies can be saved with the same settings
    The Content Browser now marks Substance assets with an overlay
    The Vertex Color tag has a new option with which the vertext colors can be constantly shown
    The save dialog window in the Picture Viewer can now handle anamorph videos


    Weighting Improvements
    Improved Weight Mirroring
    Joint Matching Algorithms (Hierarchy-based, Coordinates-based, Name-based)
    Improved Point-Matching Algorithm (Improved Nearest Point, Normalized Closest Point)
    Mirror Tool Integration /w 1-Click functionality
    Weight Manager Integration
    Weight Manager Improvements
    Several workflow improvements in the Weight Manager
    WM Refactoring: Separated Weight Manager from the Weight Tool, Weight Manager per scene
    Multiple Weight Manager Windows
    Improved Joint List workflows (More Consistent, Custom List Order with new Weight Tag sort including folder support, list supports hiding joints)
    Improved Spreadsheet workflow (More consistent filtering, new filters)
    Expose functions to the scripting API
    Weight Tool Improvements
    Tool refactoring and performance improvement
    Normalization Fixes
    Select Joint Influences in the Viewport
    Improved Smooth Workflow
    Improved Picker workflow
    New rigging specific layout
    Improved commands (Bind Multiple Objects)
    Character Morphs
    PSD (Pose Space Deformation) added
    Undeformed version of an object can now be used for rigid body simulations


    Improved Voronoi Fracture
    "Auto Connector" to automatically create a setup of Connectors between pieces.
    "Geometry Gluing" to merge pieces together
    "Detailing" to give pieces a more realistic look
    "Sorting" has been moved to a new Tab
    New sorting mode "Object"
    New "Piece Scaling" functionality, to scale voronoi cells
    The effect of "Offset Fragments" can now be inverted, this will create one object consisting of the gaps.
    "Hull Only" can now have a thickness
    The fracturing results can now be saved in the .c4d file
    Vertex maps can now be created for inside face selections, outside face selections and edge selections.
    Much better performance when fracturing high polygon count objects.
    New Noise Falloff
    New Sound Effector
    New User Interface
    New, interactive Frequency Graph
    Sampling the sound with several probes. Sampling modes: Peak/Average/Step
    Different modes to map probes to clones (Iterate/Distribute/Blend)
    Different ways to colorize the Clones
    Improved precision for source falloff for effectors
    Improved speed of the volume effector


    New UV Tile Offset Mode for the Variation Shader
    Variation Shader now also work in Hair Materials


    "ProRender", a new GPU based render engine
    Based on OpenCL 1.2, working on Nvidia and AMD cards on Windows and AMD cards on macOS
    Multi GPU support with a very effective scaling
    Interactive Preview Render in Viewport
    Support for native materials and lights
    New PBR based Light and Material type
    Firefly filter
    Bucket rendering for large resolutions
    Viewport Enhancements
    Faster and nicer reflectance channel preview by Physically-Based Shading
    Reflectance channel roughness map support.
    Reflectance channel per-layer bump map support.
    Fast and accurate illumination from rectangular area lights.
    Depth of Field effect with Bokeh (support for Diaphragm shape), matching the Depth of Field in Physical Render closely.
    Screen Space Reflections
    Area Lights can be now shown as solid in the Viewport
    Spherical Camera
    New Camera option to create 360° and Dome renderings
    New Field of View helper in the Viewport
    Supports different mapping formats (Lat-Long, Cubic-Cross, Cubic-3x2, Cubic String)
    Supports stereoscopic rendering
    TeamRender improvements
    Support for Frame Steps
    Changed reordering strategy
    Clients continue rendering, even if the server is not reachable
    Support for encrypted web connections
    New automatic Service Discovery
    New Tonemapping Post-Effect
    Speedups for Standard Renderer
    Speedups for simple transparencies in Physical and Standard Renderers
    Supersampling setting for the Hardware OpenGL Renderer
    Shadowmap filtering improvement for the Hardware OpenGL Renderers
    Instant material updates


    New Modeling Kernel
    First incarnation of the new, modern Modeling Kernel
    Currently used by
    Plane Primitive Generator
    Reverse Normals Command
    Align Normals Command
    Polygon Reduction Generator
    New command option dialog with "Reverse User Normals" option for Reverse Normals and Align Normals commands.
    Level of Detail Object
    Switching Level of Details Levels on different criteria (User Defined Level, User Defined Value, Screen Size horizontal/vertical/surface, Camera Distance, Project LoD)
    Different modes
    Children mode
    Simplify Mode
    Manual Group Node
    Polygon Reduction Generator
    Polygon Reduction is now a Generator
    New reduction algorithm
    Reduction can be set as a percentage or as number of remaining polygons, edges or vertices
    Better UV handling
    Can handle multiple objects either as one object or each one separately
    Displacer has new options
    Process Normal Tag
    Type (RGB (XYZ Tangent)

    Motion Tracking

    Scene Reconstruction
    Reconstruction of the recorded scene, based on the Motion Tracking 3D Solve data
    Creates a Point Cloud or a mesh
    Motion Tracker Enhancements
    Manual Tracking now can work on R,G,B or custom channels
    Footage can now displayed as "Tracker View", e.g. Red Channel only.
    The Tracker can now work with a circular tracking pattern

    UV Editing

    User Interface modifications
    Improved UV Selections including Grow/Shrink Selections, Select Connected and double click to select Islands for UV Polygons and Points
    Convert Selection now supports UVs
    Coordinate Manager now supports UVs
    New Numerical Editor for UV points

    BodyPaint 3D

    BodyPaint is now based on OpenGL
    New BodyPaint save options

    Joker Phan, gonzohot and VIPGFX like this.


    Jul 25, 2011
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    Ariusfx likes this.
  3. tkm12

    tkm12 New Member

    Jun 24, 2014
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  4. wilco

    wilco New Member

    Dec 14, 2017
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    Mac version?
  5. Michael1710

    Michael1710 Member

    Jun 22, 2017
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    How do you install this?
  6. Ariusfx

    Ariusfx Member

    Sep 3, 2017
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    Just run the "MAXON-Start.exe"
  7. Michael1710

    Michael1710 Member

    Jun 22, 2017
    Likes Received:
    Cool thanks :)
  8. tyson

    tyson New Member

    Dec 3, 2017
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    Is there any link to a c4d r19 offline installer for Mac?
  9. tytonyamf

    tytonyamf New Member

    Dec 17, 2017
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    Do anyone know which are the best tools to facilitate 3d animation and better if they are compatible with 4d cinema?
  10. gogomac

    gogomac Member

    Sep 7, 2013
    Likes Received:
    any news about Mac version? thank you for interest....