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Discussion in 'Plug-ins : Requests' started by lukas21, Apr 23, 2019.
Does anyone have the Maxtoblenderv2.0 plugin?
I searched everywhere but no results.
Yes please upload if anyone has it! Thank you
It´s a nice and reliable plugin I use. If anybody wants to check/crack it for public, don´t hesitate you are welcome!
Thanks for this share, hopefully some skilled brains turns this into a public release. If you don´t mind asking, is this plugin also capable of handling very huge geometry data or is their a approximate limit to the scene size which shouldn´t be exceeded?
Good point! Yes, there are limits on my machine to geometry size, which will approximately around 1.000.000 - 1.400.000 polygons. Maybe a memory issue, maybe a matter for the next update release of this plugin.
Why would you downgrade from 3D Max to Blender? It is also on sale for $29 which is dead cheap! But like I asked why downgrade to something like Blender? Seems like a waste of time to me.
Everybody uses his choice of 3D application, which is very subjective. Blender has some nice plugins I use and appreciate, so I don´t really downgrade to anything by not using the standard 3ds Max package.
Yes, 29$ is not a fortune but being on warez sites and getting here and there some support from suppliers and crackers is indeed helpful, at least from my perspective.
But why go from 3D Max to Blender? Makes no sense. But $29 is cheap! Why not buy it yourself and share it to us all on here? This is how piracy works, it is asking a lot of someone to share something that costs money being there is no demo to this plugin. That is how piracy works! Someone has to buy it and be nice enough to share it. Save your money for a week, simple....
Piracy works by either cracking a trial, someone bribing someone to leak stuff or someone brought it and shares it. That is how piracy works and has done since being able to copy a record to cassette!
Because... erm... Blender is even... cheaper?
And it now has realtime renderer
There is a very skilled wanderer in the desert who could help out for sure, if this matter is in his field of interest doing so.
You get a activation code according to your serial number, which will be provided by requesting it via email address + PayPal transaction ID code in v1.1!
In version v2.0, you get your serial + activation code after purchase via email sent to you!
If it´s not cracked, your personal data will show up at the "About" screen!
Btw the retail installer is in post #3!
You only have to replace two text lines. And change the two occurrences of 2020 to 2021 if you want to use it in Max 2020.
For the lazy ones: https://www88.zippyshare.com/v/8qdNjqz5/file.html
Install according to instructions and replace the original file with the provided one (it goes into Max's \scripts\MaxToBlender\),
Cheap enough to buy too if you use it.
I exported a vray scene from Max and it wrote out the fbx file.
Blender (2.79 or 2.80) couldn't find a camera so it refused to render (the scene contains a PhysicalCamera). Maybe it needs a specific version of Blender (mine is a few months old) or I have to do some conversion myself (?).
I'll worry about it when I actually start using Blender...
empty scene no mesh plus when try to import file from temp3d fbx its show that both in 2.79 or 2.8
Traceback (most recent call last):
File "C:\Users\*****\Downloads\Compressed\blender-2.80rc1-windows64\2.80\scripts\addons\io_scene_fbx\__init__.py", line 231, in execute
return import_fbx.load(self, context, **keywords)
File "C:\Users\*****\Downloads\Compressed\blender-2.80rc1-windows64\2.80\scripts\addons\io_scene_fbx\import_fbx.py", line 2748, in load
_(); del _
File "C:\Users\*****\Downloads\Compressed\blender-2.80rc1-windows64\2.80\scripts\addons\io_scene_fbx\import_fbx.py", line 2742, in _
root_helper.build_hierarchy(fbx_tmpl, settings, scene, view_layer)
File "C:\Users\*****\Downloads\Compressed\blender-2.80rc1-windows64\2.80\scripts\addons\io_scene_fbx\import_fbx.py", line 2182, in build_hierarchy
child.build_hierarchy(fbx_tmpl, settings, scene, view_layer)
File "C:\Users\*****\Downloads\Compressed\blender-2.80rc1-windows64\2.80\scripts\addons\io_scene_fbx\import_fbx.py", line 2169, in build_hierarchy
obj = self.build_node_obj(fbx_tmpl, settings)
File "C:\Users\*****\Downloads\Compressed\blender-2.80rc1-windows64\2.80\scripts\addons\io_scene_fbx\import_fbx.py", line 1981, in build_node_obj
blen_read_custom_properties(self.fbx_elem, obj, settings)
File "C:\Users\*****\Downloads\Compressed\blender-2.80rc1-windows64\2.80\scripts\addons\io_scene_fbx\import_fbx.py", line 331, in blen_read_custom_properties
prop_name, prop_value = item.split('=', 1)
ValueError: not enough values to unpack (expected 2, got 1)
location: <unknown location>:-1
@tamzid14, it can't find the camera and one material in the older 2.80 version (March 2019) I use.
Maybe something in RC1 that confuses it even more. FBX version incompatibility, Python handling, etc.
No changes in the file other than the serial bypass, except the override to allow it to run in Max 2020.
I haven't tried myself but you could do the export in Max 2019 or earlier. Maybe there's an incompatibility with 2020.
Thank you. Hey how do you edit (or crack) the mse file?
I forget to mention version m18 and b2.79b and b2.80 Release Candidate
@tamzid14, I just looked at the messages you get and compared with mine.
Different scene, different messages.
But you seem to import using Blender's fbx importer.
You have to use Import with MaxToBlender.
They process the fbx they generated in Max, with their own Python module in Blender.
Not that I expect any great results.
They map keywords to their corresponding keywords in the target system.
Lots of possibilities for errors. I picked up a possible typo error for the Modo version and I doubt "compemsate_exposure" is correct. But correcting it, didn't make a difference. I was still stuck with the missing camera problem.
Not a support forum either to see what people say. Hard to trust it much.
I saw too that it has been removed from blendermarket. https://blendermarket.com/products/maxtoblender
I tried to use m2b but always empty scene on blender thats why i tried fbx import still no sucess (m18 and b2.79b/b2.8 RC) idk why blender import from megascans bridge same nothing import empty
Update: when i create basic geo like cube box sphere those things work with blender m2b but when any object like complex not working
The most reliable and most updated of these 3DtoAll series is MaxToC4D v4.0, which works nearly bug free, except you want to convert huge scenes (crash).
Forget about the versions with 1.xx & 2.xx. Seems to me, that the developer has a lot of work ahead and should be glad he gets feedback by forum members.