Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry. Follow along in this on-demand course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation. Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact. Skill Level: Intermediate to advanced ZBrush knowledge. Software Used: Zbrush, Maya, Substance Painter, & Marmoset What You’ll Learn: Blocking in a character Importance of proportion and posture Re-topology in Maya Creating a head for games Taking a rough model to a final asset UV mapping and baking Texturing using Substance Painter Creating Hair Presenting your character in Marmoset & more! Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.