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Mold3D - Character Creation for Video Games with J Hill

Discussion in 'Maya Tutor' started by VIPGFX, Nov 30, 2019.



    Jul 25, 2011
    Likes Received:

    Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.

    Follow along in this on-demand course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.

    Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.

    Skill Level: Intermediate to advanced ZBrush knowledge.

    Software Used:
    Zbrush, Maya, Substance Painter, & Marmoset
    What You’ll Learn:

    Blocking in a character

    Importance of proportion and posture

    Re-topology in Maya

    Creating a head for games

    Taking a rough model to a final asset

    UV mapping and baking

    Texturing using Substance Painter

    Creating Hair

    Presenting your character in Marmoset & more!

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