Carbon Cloth is production proven for simulation of clothing, ropes, sails, nets, and deformable skin. What’s New : 2.15.1 – Add optional node list feature to Carbon Flow. – Add collision activation to Carbon Cloth and Carbon Morph. This allows removal of collision between the corresponding Carbon Cloth / Carbon Morph and itself and all other Carbon nodes in the simulation. – Carbon Garment Processor: – Change Deformer Reference default behavior. If no Optional Deformer reference panels are specified, the Simulation panels (i.e. Carbon Cloth Start Meshes) will be used as Deformer’s Driver Reference panels. – Fix issues in Carbon Garment Processor when trying to “Edit Detail Assignments” on geometry that is not colored. – Macros: – Button(s) macro: – Automatically create Rigid Body output meshes. – Improve handling of invalid inputs. – Add progress window to “Carbon Create Body Output Meshes” macro. – Extend “Swap Cloth Reference Meshes” macro to allow changing of cloth models. – Improve “Rigid – Cloth Welding” and “Actor – Cloth Welding” macro. – Significantly improve the evaluation speed of Carbon Flow when using Maya fields/fluids. Some setups can see a 100+-fold improvement. – Fix issues with Carbon Stitching Reference interpolation during Lead Simulation. – Fix Carbon Actor and Carbon Rigid Physics Draw visualization logic. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.