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packtpub - Game Development Patterns with Unity 2019

Discussion in 'Others Tutorials' started by VIPGFX, Aug 14, 2019.

  1. VIPGFX

    VIPGFX Post MASTER
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    Use the singleton pattern effectively to keep your runtime organized
    Build modularly to speed up development and improve code reuse
    Create designer-friendly components with the Unity Events system and scriptable objects
    Design your game with the Model-View-Controller pattern, and reduce the code needed to adapt to different input systems
    Find out about state machines and their importance in keeping your code easy to follow and extensible
    Build new gameplay elements from existing templates and use placeholders while you have production assets and code with the new nested prefab system
    Design a system to save and load your game hassle free by using manager objects and editor scripting
    Explore message passing and events to generalize behaviors, giving more flexibility to your designer with UnityEvents
    Understand how Unity schedules things, so your game runs faster, smoother, and consumes less power on portable devices




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