Welcome to Our Community

Wanting to join the rest of our members? Feel free to sign up today.

  1. We need to collect last month donation for our Servers,

    Click this link and Help Us:http://forum.gfxdomain.net/donate/

    If we help in yours works or study , please spend some money for us to pay ours servers

PeregrineLabs Yeti 4.2.1

Discussion in '2D' started by voska89, Nov 28, 2022.

  1. voska89

    voska89 Well-Known Member

    Jun 25, 2017
    Likes Received:
    PeregrineLabs Yeti 4.2.1 | 395.8 mb
    Product:Peregrine Labs Yeti
    Version:4.2.1 for Autodesk Maya
    Supported Architectures:x64
    Website Home Page :
    You need to login or register to view this content.
    Languages Supported:english
    System Requirements:Windows / Linux / macOs *
    Software Prerequisites:Autodesk Maya 2022 or 2023
    Size:395.8 mb
    The Peregrine Labs development team is pleased to announce the availability of Yeti 4.2.1, is node based tool for creating instanced feathers, fur, or hair within Autodesk Maya. This update include many new exciting features, updates and bugfixes.​

    4.2.1 - Released: 25/11/22
    Dependencies: MtoA, Arnold, V-Ray 6.00, Renderman 24.4, Redshift 3.5.06, Clarisse 5.0 SP8
    Changes & Bug Fixes
    - updated to Arnold and MtoA
    - Clumping node now retains the input shape of fibers in a similar manner to the pre-4.0 release. A new Retain Shape parameter (on by default) can be used to toggle this change in the event it breaks the look of any assets in production.
    Yetiis Peregrine Labs major product focused on producing procedurally generated solutions such as fur, feathers and leaves within Autodesk Maya. The toolset has been developed as an end to end solution that easily integrates into most pipelines with ease and built with the goal of efficiently transporting and rendering the data generated while maintaining an artist friendly workflow.
    Scattering objects along fibers in Yeti
    Here I show you method which you can use for scattering any objects like snow, dust, any particles or even grass or leaves along the fur. I hope it's helpful for you.
    We are a privately held Canadian company with our studio located in the beautiful Dundas Valley Conservation Area less than an hour from Toronto. With a pedigree in the visual effects and animation industry thePeregrine Labsteam has over 25 years experience working on some of the most memorable projects in cinema's recent history. Our love of storytelling and the opportunities before us led to the founding of a sustainable studio with the goal of researching and developing new platforms to create memorable experiences.


    Links are Interchangeable - No Password - Single Extraction