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Redshift3D Redshift Renderer V.2.6.41 For Cinema4D, Maya & 3DsMax 64Bit Win

Discussion in 'GFX Plug-ins-Releases' started by VIPGFX, May 28, 2019.

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  1. VIPGFX

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    Redshift is an award-winning, production ready GPU renderer for fast 3D rendering and is the world’s first fully GPU-accelerated biased renderer.

    What’s new in Redshift 2.6.41:

    * [C4D] Addressed an issue where deleting an object referenced as a custom particle object would not always update the object distribution.
    * [C4D] Addressed an issue where an incorrect RenderView color scheme was used under certain conditions.
    * [C4D] Addressed an issue where where Multi-Instances from cloners could use inconsistent MoGraph attributes under certain conditions.
    * [C4D] Changed PostEffect behavior, so that all effects except Bloom, Flare and Streak are now allowed in region renders.
    * Fixed bug introduced in 2.6.28 that forced global volume height fog to appear fully fogged when looking at the environment through the fog plane
    * Added ‘Spread’ option to Portal lights
    * Fixed bug introduced in 2.6.39 that could cause a crash when exporting embedded volumes in proxies
    * Fixed bug where tessellation would produce wrong results on meshes using more than 2 deformation steps





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