This training is will cover the new height field tools introduced in Houdini 16. The training comprises of 5 projects that will cover techniques to create a variety of terrains. Through these projects we’ll cover the various height field tools such as Noise, Patter, Mask by feature, using objects to modify terrains and also using the height wrangle tool to better control the Flow and debris fields. The final chapter will cover how to build a procedural shader to shade and render the terrains. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.