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Skillshare - Animate a Professional Looking Walk in Maya

Discussion in 'Maya Tutor' started by VIPGFX, May 11, 2021.



    Jul 25, 2011
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    This course is designed for beginner animators who understand the basics of the workflow but struggle to give their animation that level of quality and believability typical of professional products.

    Walks are the foundation for advanced animation. Mastering walk cycles in 3D animation gives you the confidence and skills to control your human characters in more articulated acted scenes.

    At the end of this course you will be able to confidently animate walk cycles, interpret reference footage for animation, and adopt the same techniques professionals employ to produce industry standard animations.

    You will learn about:

    Working with video references
    Identifying and designing the key poses of a walk
    Troubleshooting posing
    Mirroring poses both manually and employing easy to use custom tools
    Understanding weight shifts in locomotion
    Controlling the stride
    Fixing sliding feet
    Setting up priorities for splining
    Animation splining and polishing workflows
    Working with animation layers to add details and variations
    Fixing knee pops and intersections
    Making the character move through space
    The course will employ industry standard software Autodesk Maya, but the same workflows can be applied to any 3D package.

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