Interested in the world of 3D Animation, Character Rigging and 3D Rigging but don't know how and where to start? Then this course is for you. Want to take your rigs beyond the basics and create something that you'll be very proud of? I have good news for you. My name is Anass Cherkaoui and I will be very glad to assist you and walk you step by step into the most entertaining field in the world. With every lesson, you will develop new skills and improve your understanding about 3D Rigging and the various tools and techniques you can use to create advanced and flexible hand rigs that work more efficiently and that respond to the needs of every 3D shot you intend to animate. This course is full of fun and excitement while at the same time delivering high quality content that's applicable to every other 3D software besides Autodesk 3ds Max. It's structured as follows: Chapter 01: Getting Started Chapter 02: Creating Bone Objects Chapter 03: Building a Knuckle System Chapter 04: Building a Twist System For the Forearm Chapter 05: Creating Animation Controls Chapter 06: Skinning the Hand Chapter 07: Building an IKFK System For the Hand Chapter 08: Finalizing the Rig Assignment Conclusion Bonus Chapter: More About Skinning Code: You need to login or register to view this content. Download Links:- Code: You need to login or register to view this content. Mirror :- Code: You need to login or register to view this content.