Welcome to Our Community

Wanting to join the rest of our members? Feel free to sign up today.

Skillshare - Maya Mash : Creating Realistic Grass Like a Pro

Discussion in 'Maya Tutor' started by VIPGFX, Jan 21, 2021.

  1. VIPGFX

    VIPGFX Post MASTER
    Member

    Joined:
    Jul 25, 2011
    Messages:
    22,786
    Likes Received:
    3,136
    [​IMG]

    Maya Mash is an incredible tool to create procedural kind of work inside Maya. it is a very new kind of tool set that Maya has introduced which is really nice tool to make tedious work in a such a fashion which will reduce time of all artist. Maya mash is not something like you do it with manual approach. this tool set is extremely handy to make ton of similar kind of jobs in a very few span of time therefore Maya mash tool is now very popular to populate a vast area in a second by using this which is an opportunity to make any kind of foliage vegetation and environmental repetitive work which was done earlier by Maya particle instancer though the concept of this Maya mash is instancer but it is very powerful than normal Maya instancer because of you can do motion graphics kind of work with this tool set so here I am presenting this short course that how you are going to use this Maya mash tool to get this kind of foliage for vegetation kind of natural effects pretty easily. The main thing is this that knowing is and doing is something totally different because the workflow is going to be the best practice of this workflow otherwise you can complicate things very easily if you don't know the proper workflow so in this course you are going to learn that actual handy workflow that you are going to use this Maya mash with your ideas.

    In This Course You Are Going To Learn

    how are you going to use this Maya mash network and usage of the feature called waiter as necessary to get your viewport lighter and render faster so that you cannot drop the FPS of your viewport drastically
    usage of strength waiter by which you can create roads or any kind of area which is not populated and by using randomness and noise waiter and texture respectively you can get variations in your scene so after doing this short course you can do any kind of scene based on nature pretty easily
    Code:
    You need to login or register to view this content.






    Download Links:-





    [​IMG]
    Code:
    You need to login or register to view this content.

    Mirror :-

    [​IMG]
    Code:
    You need to login or register to view this content.